"Then we need to move," says Lann firmly.
"Our leaders in Neathholm must know of the danger both above and below, then from their you'll be able to set out towards the surface and have a place to retreat to if the danger becomes too great. If I take my measures correctly, we are not even a half a kilometer away from the settlement. Follow me!"
With that, the strange man sets off down the caverns, albeit at a pace so that Aravashnial and Anevia can follow. After 15 minutes, you arrive at a circular, 20-foot wide cavern. Unlike the other chambers in the underground, this one is worked, with large stone door blocking the far side. Two women, equally bizarre as your newest companions, stand guard.
"Lann! We thought you were dead! What happened out there?," asks one of them, rushing to embrace the three of them.
"Wait, who are these people? Outsiders are not permitted inside Neathholm."
"Relax Crix. The guard building collapsed in the earthquakes. There are... trouble topside. These uplanders helped to rescue us. They seek a way back to the surface, but we need them to speak to Chief Sull first. I'm afraid I can't say more than that."
The guard eyeballs you warily before she relents. "Okay, but you better know what you are doing. This is a motley crew if I've ever seen one."
The guards open the door and let you pass to the next cavern. It is large than any others you have seen yet. Inside is a cluster of tents and semi-permanent buildings, gathered around a central mound. Large fungal mushrooms grow between the buildings, and bats flit to and fro in the sky above.
"Alright," say Lann,
"we'll go to Chief Sull to explain what's going, then you can resupply and find tents to rest in before striking out. It's not much further."
He leads you to the large tent-building on the mound. Asking you to wait outside, he disappears to the interior for about ten minutes, then reappears, beckoning you in. Waiting for you, seated on a large chair, is a huge, fat man with a rat face and one blind eye.
"I am Chief Sul," declares the seated figure.
"Lann here has told me some of the goings on, but I wish to hear it from your own mouths, especially given that you travel in such a varied group."
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And we are back! Sorry guys, life got cooking again. I've bumped you ahead to the next major point since there was nothing left in the cave and I want to try and rebuild some tempo. Hope that's okay.
While away, I've picked up a bunch of new materials, including Deep Magic by Kobold Press and the Gothic Campaign Compendium by Legendary Games, so if you are interested in using material from those quarters, drop me a line and I'll take a look at it. I'm also backing the
Mythic Mania Kickstarter, for reasons that should be obvious. I'd like to have as many options as possible once we go Mythic, so take a look at it if you haven't already and consider backing it if you are interested.
And since I've taken so long and its about time anyhow, I've got two last words for you that take effect once you've rested for the night.
Level Up.
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