Amphimir Míriel
Explorer
Thanks to Munstrum Ridcully and others for their comments. What I believe is a bad strategy is not selling the product after its finished. For example, a better (IMHO) ransom scheme would be:
Option 1: Pay $100 before the project starts, and get full access, voice and vote on the developing adventure. Get your name into the credits. Get the adventure PDF once it ends.
Option 2: Pay $30 before the project starts, and get full access, voice (but not vote) on the developing adventure. Get the adventure PDF once it ends.
Option 3: Pay $30 after the project ends. Get the adventure PDF
This way, both options 1 and 2 get something more than just the finished product. They become part of the development process and can learn more of how a master DM creates an adventure. The rest of us get a good module on pdf, but nothing else.
And finally, I formally apologize if I came across as rude and insulting. That was not my intention.
Option 1: Pay $100 before the project starts, and get full access, voice and vote on the developing adventure. Get your name into the credits. Get the adventure PDF once it ends.
Option 2: Pay $30 before the project starts, and get full access, voice (but not vote) on the developing adventure. Get the adventure PDF once it ends.
Option 3: Pay $30 after the project ends. Get the adventure PDF
This way, both options 1 and 2 get something more than just the finished product. They become part of the development process and can learn more of how a master DM creates an adventure. The rest of us get a good module on pdf, but nothing else.
And finally, I formally apologize if I came across as rude and insulting. That was not my intention.