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Legend
I was extremely pleased to see the length of this adventure, before I realised it was unfinished.
But what I see, I like. I think it's been established that I like your sensibilities.
You know, when I was looking over my notes an just started writing I thought this adventure would be around 30 pages. Now I realize that it's going to take 2 times that to do the concept justice.
Here's the basic structure I'm working from;
Part 1: Carnival of Doors: A quest scenario in Sigil with multiple leads for the players to pursue as they see fit, with foreshadowing of encounters later on in the adventure.
Part 2: Canal of Curses: A quasi dungeon-crawl/"overland travel" scenario using a canoe, curse-puzzles revealing what befell those who came before (including thief of Book of Lies) and a skill challenge with a marraenoloth.
Part 3: Niflheim: An optional freeform scenario in the Gray Waste to release a damned soul, uses skill challenge with very different strategies to achieve this goal (possibly involving negotiating with the goddess Hel).
Part 4: Mentiri: An optional 5-room dungeon to free an imprisoned paladin from the prison of Dis, it's built around a combat escalation mechanic (I.e. you want to avoid fights and end them quickly if you must).
Part 5: The Iron City: A sandboxy settig presentation of Dis and the Iron Tower, NPCs and the Book of Lies. A lot of information packed into this final chapter, meant to be unpacked by the DM according to the player's plans.
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