Greetings all:
I am looking for advice on adventure creation. I am starting a Greyhawk adventure soon and I have lots of ideas for things which could occur, meeting X group of outsiders who were exiled to the Prime Material, discovering an island with a undescovered race, etc. I just cannot seem to create cohesive complete adventures out of this.
My battle tactics are sound and I have been told I use combat ability creativly so I do not think fights are the problem it is creating something engaging to go between the fights. I would prefer that the campaign not be just fight after fight.
If anyone could post thier method for adventure creation I woudl be very appreciative. I am particularily interested in what sort of details they make note of and what thier typical adventure outline looks like.
Also if anyone has any links to good articles on adventure writing that woudl also be appreciated.
Thanks!
Puskara
I am looking for advice on adventure creation. I am starting a Greyhawk adventure soon and I have lots of ideas for things which could occur, meeting X group of outsiders who were exiled to the Prime Material, discovering an island with a undescovered race, etc. I just cannot seem to create cohesive complete adventures out of this.
My battle tactics are sound and I have been told I use combat ability creativly so I do not think fights are the problem it is creating something engaging to go between the fights. I would prefer that the campaign not be just fight after fight.
If anyone could post thier method for adventure creation I woudl be very appreciative. I am particularily interested in what sort of details they make note of and what thier typical adventure outline looks like.
Also if anyone has any links to good articles on adventure writing that woudl also be appreciated.
Thanks!
Puskara