I'm not talking Monopoly or Checkers here, I'm talking boutique hobbyist board games.
If I'd meant to include games like that, I'd have said "thousands of times bigger" rather than just an order of magnitude.
I'm not talking Monopoly or Checkers here, I'm talking boutique hobbyist board games.
Wizards of the Coast is pretty uniquely positioned to leverage economies of scale far better than its competitors. The problem has always been vision, never market or capability.
Wait I thought we were talking tools. PDFs of the core would not hurt wotc nor do the ones floating out there now hurt sales very much if at all. WotC doesn't do PDFs of the core because, and this is an educated guess, they don't want to upset the hobby stores.
I don't think legal PDFs would hurt sales very much if at all.
There's a big difference between a rulebook that you will be referencing constantly during play, and character options books that you only really need when building your character. I never bought any of the 4E splatbooks since the character builder had all the info I needed in a much more accessible and well-organized format, and the character sheets and power cards it would print contained all the relevant rules.
Actually buying the books would only cost extra money and take up space in my bookshelf.
The hobbey game industry is huge compared to the RPG industry.I'm not talking Monopoly or Checkers here, I'm talking boutique hobbyist board games. While the industry may be larger, it's also far more crowded. The market for any specific game—I think XCOM is the perfect example—is far, far smaller.
I don't see how. They're a CCG company first and foremost. There are likely more janitors on staff than book writers, let alone RPG book staff. Paizo has three times the RPG staff.Wizards of the Coast is pretty uniquely positioned to leverage economies of scale far better than its competitors. The problem has always been vision, never market or capability.
The hobbey game industry is huge compared to the RPG industry.
http://icv2.com/articles/markets/view/32102/hobby-games-market-climbs-880-million
D&D is <$10 million and the entire RPG industry is *well* under $88 million (@Morrus' order of magnitude)
I don't see how. They're a CCG company first and foremost. There are likely more janitors on staff than book writers, let alone RPG book staff. Paizo has three times the RPG staff.
Seriously?
You seriously want us to believe WotC's stone age approach is okay for the 21st century?
I think it would be perfectly reasonable to expect any game line to offer full digital support from day one.
In D&D's case, at the very least:
- fully indexed hyperlinked rulebooks
- digital character sheets to create, calculate and update player characters
- encounter calculator doing all the manual steps
- magic loot generator, including customized loot tables
- DM tools to pick monsters and spells; to customize and create monsters and spells
That's the baseline for anyone except the most hardcore apologist.
Then computers can do so much more. But that would be acceptable to have only now, years later.