S'mon said:
(Necromancy inspired by Quasqueton's thread)
How did this work out then, Wulf?
Quite the Raise Thread there...
The campaign is still going fine. I continue to underestimate the PCs-- although this is impacted by the fact that I use Action Points, which makes a huge difference.
The drow ended up with one of the pieces the PCs need; and the PCs still have the Ghoul King's Crown (which they have hidden back in Barakus). The drow would like both the Crown and the rest of the pieces, but every assault I have thrown at them, the PCs have overcome. (And they killed the hydra, too.)
In the meantime the PCs have left Barakus behind entirely and headed off to the Vault of Larin Karr. I was trying to seed future adventures, and had delivered to the paladin a note from the lord of the neighboring village asking for help cleaning some hobgoblins out of his keep. The paladin took this as an urgent cry for help and put the entire Barakus adventure on hold.
The PCs had followed a tunnel out of the drow area in Barakus, into the Underdark, and many, many miles underground towards the Vault of Larin Karr. At about the halfway point, they realize they are not "on the same adventure" so they call for a vote: go back to finish Barakus, or go help Lord Kyle with his hobgoblin problem.
The vote was something like, 3 votes to return to Barakus (the fighter, cleric, and sorcerer) and 1 vote to go help Lord Kyle (the paladin).
At which point (God, I love this) the paladin says, "Well, unfortunately this isn't a democracy," and starts walking off to help Lord Kyle again.
And the rest of the party tumbled in line and followed him!