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Wulf's Story Hour PCs

Wulf Ratbane

Adventurer
WULF RATBANE (Wulf Kragsson)

[FORGE OF FURY]

Male Dwarf Rog 3/Ftr 6; medium sized humanoid (dwarf); HD 3d6 + 6d10 + 45; hp 97; Init +8 (+4 Dex, +4 Improved Initiative); Speed 20 ft; AC 19 (+4 Dex, +5 Armor); Attack Taranak (Battle Axe +1 Flame Burst) +13/+8 melee, or Battle Axe +1 Flame Burst and Hand Axe +2 (+11/+6)(+11) melee, or thrown dagger +12/+7 ranged, or two thrown daggers (+10/+5)(+10); Dmg Taranak d8 +d6 flame +4 (Crit x3 +2d10 flame burst), hand axe d6 +5 (Crit x3), dagger d4 + 3 (Crit 19-20 x2); SV Fort +12, Ref +10, Will +4; AL CG (CN tendencies); Str 16, Dex 18, Con 21, Int 16, Wis 10, Cha 8.

Languages Spoken: Common, Dwarf, Goblin, Undercommon, Giant

Skills and Feats: Climb +10, Craft Weapons +10, Craft Armor +10, Craft Trapmaking +4, Decipher Script +4, Disable Device +11, Escape Artist +5, Hide +13, Intuit Direction +2, Jump +8, Listen +4, Move Silently +13, Open Lock +11, Search +12, Sense Motive +4, Spot +4, Tumble +7, Use Rope +5.

Ambidexterity, Two Weapon Fighting, Quick Draw, Point Blank Shot, Improved Initiative, Expert Tactician, Alertness, Weapon Focus: Battle-axe

Special Abilities and Qualities: Dwarf racial qualities, Disable Traps, Sneak Attack +2d6, Uncanny Dodge, Evasion

Magic Items:

Taranak Battle Axe +1 Flaming Burst, Hand Axe +2, Chain Shirt +1, Cloak of Shadows (+10 Hide), Ring of Resistance +1

[SPEAKER IN DREAMS]:

as above, plus: Hat of Disguise, Belt of Strength +2, Chain Shirt +1 Silent Moves, Potion of Water Breathing, Potion of Spider Climbing, Potion of Ghoul Touch

[STANDING STONE]

Male Dwarf Rog 3/Ftr 6/Devoted Defender 1; medium sized humanoid (dwarf); HD 3d6 + 6d10 +1d12+ 50; hp 108; Init +8 (+4 Dex, +4 Improved Initiative); Speed 20 ft; AC 19 (+4 Dex, +5 Armor); Attack +13/+8 melee/ranged, or (+11/+6)(+11) two weapon style; attack with Taranak and Hand-Axe +2, +13/+8/+13; SV Fort +14, Ref +12, Will +4

Skills and Feats: Climb +10, Craft Weapons +10, Craft Armor +10, Craft Trapmaking +4, Decipher Script +4, Disable Device +11, Escape Artist +5, Hide +13, Intuit Direction +2, Jump +8, Knowledge Religion +4, Listen +4, Move Silently +13, Open Lock +11, Search +15, Sense Motive +4, Spot +4, Tumble +7, Use Rope +5.

Add special ability Harm's Way.

[NIGHTFANG SPIRE]

Male Dwarf Rog 3/Ftr 8/Devoted Defender 1; medium sized humanoid (dwarf); HD 3d6 + 8d10+ 1d12 + 72; hp 147; Init +8 (+4 Dex, +4 Improved Initiative); Speed 20 ft; AC 21 (+4 Dex, +7 Armor); base attack +11/+6/+1; Attack Taranak (Battle Axe +1 Flame Burst) +17/+12/+7 melee, or Dagger +3 +18/+13/+8 melee, or Hand Axe +2 +17/+12/+7 melee; two weapon style Taranak and Dagger +3 (+15/+10/+5)/(+16/+11); Dmg Taranak d8 +d6 flame +5(x3 +2d10 flame burst), dagger d4+7 (19-20 x2), hand axe d6+6 (x3); SV Fort +18, Ref +14, Will +6; AL CG (CN tendencies); Str 16 (18 w/ Belt of Strength +2), Dex 18, Con 22, Int 16, Wis 10, Cha 8.

Skills and Feats: Climb +12, Craft Weapons +10, Craft Armor +10, Craft Trapmaking +4, Decipher Script +4, Disable Device +11, Escape Artist +5, Hide +13, Intuit Direction +2, Jump +10, Knowledge (Religion) +6, Listen +4, Move Silently +13, Open Lock +11, Search +15, Sense Motive +4, Spot +6, Tumble +7, Use Rope +5.

Ambidexterity, Two Weapon Fighting, Improved Two Weapon Fighting, Quick Draw, Point Blank Shot, Improved Initiative, Combat Reflexes, Expert Tactician, Alertness, Weapon Focus: Battle-axe

Special Abilities and Qualities: Dwarf racial qualities, Disable Traps, Sneak Attack +2d6, Uncanny Dodge, Evasion, Harm's Way, AC bonus +1 (while defending)

Magic Items:

Taranak Battle Axe +1 Flaming Burst, Dagger +3 Ghost Touch, Hand Axe +2, Chain Shirt +3 Silent Moves, Cloak of Shadows (+10 Hide), Amulet of Resistance +3, Dart +2 (x4), Dagger +1, Bracers of Defense +2, Ring of Misdirection, Hat of Disguise, Belt of Strength +2, Large Shield +1

[begin DEEP HORIZON]

Male Dwarf Rog 4/Ftr 8/Devoted Defender 1; medium sized humanoid (dwarf); HD 4d6 + 8d10+ 1d12 + 78; hp 158; Init +8 (+4 Dex, +4 Improved Initiative); Speed 20 ft; AC 21 (+4 Dex, +7 Armor); base attack +16/+11/+6; Attack Taranak (Battle Axe +1 Flame Burst) +19/+14/+9 melee; two weapon style Taranak and Dagger +3 (+17/+12/+8)/(+17/+12); Dmg Taranak d8 +d6 flame +6(x3 +2d10 flame burst), dagger d4+7 (19-20 x2), hand axe d6+6 (x3); SV Fort +18, Ref +15, Will +6; AL CG (CN tendencies); Str 16 (18 w/ Belt of Strength +2), Dex 18, Con 22, Int 16, Wis 10, Cha 8.

Skills and Feats: Climb +20*(w/ring), Craft Weapons +10, Craft Armor +10, Craft Trapmaking +4, Decipher Script +4, Disable Device +21 (w/ mw tools), Escape Artist +4*, Hide +25* (w/ cloak), Intuit Direction +2, Jump +8*, Knowledge (Religion) +8, Listen +4, Move Silently +25* (w/armor), Open Lock +18 (w/ mw tools), Search +19, Sense Motive +4, Spot +6, Swim +5*, Tumble +6*, Use Magic Device +0, Use Rope +5.

Ambidexterity, Two Weapon Fighting, Improved Two Weapon Fighting, Quick Draw, Point Blank Shot, Improved Initiative, Combat Reflexes, Expert Tactician, Alertness, Weapon Focus: Battle-axe

Special Abilities and Qualities: Dwarf racial qualities, Disable Traps, Sneak Attack +2d6, Uncanny Dodge, Evasion, Harm's Way, AC bonus +1 (while defending)

Magic Items:

Taranak Battle Axe +2 Flaming Burst, Dagger +3 Ghost Touch, Hand Axe +2, Chain Shirt +3 Silent Moves, Cloak of Shadows (+10 Hide), Amulet of Resistance +3, Dart +2 (x4), Dagger +1, Bracers of Defense +2, Ring of Misdirection, Ring of Climbing, Hat of Disguise, Belt of Strength +2, Helm of Protection from Evil, Wings of Flying, Heward's Handy Haversack

Potions: Water Breathing, Cure Light Wounds x1, Cure Moderate Wounds x2, Cure Serious Wounds x1, Invisibility

... and one mighty fine masterwork GOLD CROWN, fit for a king.

[LORD OF THE IRON FORTRESS]
Wulf's 16th Level Character Sheet (PDF)

[FINAL CHARACTER SHEET]
Wulf's 18th Level Character Sheet (PDF)

Personal Information:

Wulf Kragsson is the middle of three sons of Krag Bladebeard, the current patriarch of a long line of Hearthguard, the champions and protectors of the dwarven strongholds. Unfortunately for his family, Wulf's fiery temper and lack of discipline did not mesh well with the demands of his clan's profession.

Despite a terrible falling out with his father and clan, Wulf was yet filled with a sense of responsibility for his kin. His self-imposed exile from his stronghold sent him deep into the tunnels of his mountain home, into the goblin warrens that criss-crossed the dwarven delvings. Wulf spent many years stalking those warrens alone, protecting his clan in his own way, on his own terms. It was a brutal and lonely existence, hardening him physically and mentally.

Those who have met Wulf find him difficult to bear. Even by dwarven standards he is considered rough and crude. His years alone have left him with a tendency to speak his thoughts aloud, with brutal honesty. His best hope for tactful conversation is simply to say nothing at all!

Those who know him slightly better realize that honesty is only one of his many double-edged virtues. Though he is fearless, a useful trait in an ally, it often comes across as arrogant bravado. His hatred of evil is unswerving, although he is completely without mercy and his methods often give pause to more civilized company. Wulf adheres to no code of conduct but his own, for he believes that authority ends at the point of the sword. He will do what he believes he can get away with, and though he fears no man, he respects those who can enforce their will. Were it not that his goals were in line with the common good, he might very well find himself on the wrong end of the law...
 
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Dorn Ironshield

First Post
Dorn Ironshield

DORN IRONSHIELD

Male Dwarf Cleric (Haela Brightaxe) 10 / Templar 1 / Divine Oracle 2; medium sized humanoid (dwarf); HD 10d8 + 1d10 + 2d6 + 65; hp 160; Init +2 (+2 Dex); Speed 15 ft; AC 22 (24 versus evil creatures) (+9 Armor, +1 Dex, +2 Natural Armor, +2 Helm); Attack Syrius (Holy Great Axe +3) +17/+12 (+21/+16 with Persistent Divine Favor) melee, or sling +12/+7 (+16/+11 with Persistent Divine Favor) ranged; Dmg Syrius d12 + 11(15) +2d6 against evil foes (Crit x3), sling d4 + 1(5) +2d6 against evil foes (Crit x2); SV Fort +17, Ref +8, Will +20; AL CG; Str 18, Dex 12(14), Con 20, Int 10, Wis 18(20), Cha 12. Languages Spoken: Common, Dwarven

Modified Skills: Knowledge: Religion +8, Knowledge: Arcana +1, Scry +13, Concentration +18, Spellcraft +1.

Feats: Spell Casting Prodigy, Extend Spell, Persistent Spell, Endurance, Skill Focus: Scry

Special Abilities and Qualities: Dwarf racial qualities, Turn Undead, Luck, War, and Divination Cleric Domains, Divine Spellcaster (up to 6th level spells), Weapon Specialization: Great Axe (Templar), Mettle (Templar), Prescient Sense (Divine Oracle), Common Spells: Persistent Divine Favor, Bull's Strength, and Haela's Touch

Magic Items: Syrius-Holy Great Axe +3, Keen Dagger +2, 23 Holy Bullets, Banded Mail of Luck, Buckler +2, Amulet of Natural Armor +2, Cloak of Resistance +3, Gloves of Dexterity +2, Periapt of Wisdom +2, Boots of Speed, Helm of Protection from Evil, Wand of Cure Light Wounds (8 charges), Wand of Cure Light Wounds (50 charges), Potion of Cure Light Wounds, Golthias' Crystal Ball, 3' x 5' Flying Carpet, Rope of Climbing, Ring of Featherfalling
 
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Keldas

First Post
Keldas Ilnion

Male Elf Wizard (Transmutation - Evocation Barred); Level 12; medium sized humanoid (elf); HD 12d4 + 48; HP 80; Init + 8 (+4 Dex, +4 Imp Init); Speed 30 ft; AC 17 (+4 Dex, +3 Bracers); Attack +8/+3 Melee, or +10/+5 Ranged; Dmg: Long Sword d8+2 or Mighty Composite Long Bow d8+2; SV Fort +13, Ref +13, Will +13; AL LG; Str 14, Dex 18, Con 18, Int 20, Wis 10, Cha 14.

Languages Spoken: Common, Draconic, Elven, Gnome, Sylvan, Dwarven, Orc, Celestial, Abyssal, Infernal

Skills: Concentration +19, Knowledge: Arcana, History, Nobility +20, Search +12, Spellcraft +20

Feats: Scribe Scroll, Spell Casting Prodigy, Improved Initiative, Craft Magic Arms, Leadership, Craft Wondrous, Improved Counterspelling, Reactive Counterspelling

Special Abilities: Elven Qualities, Spells

Magic Items: Ring of Wizardry (I), Bracers of Armor +3, Boccob’s Blessed Book, Brooch of Shielding (87HP). Wand of Nondetection (10 charges), Wand of Mage Armor (10 charges), Amulet of Health +4, Cloak of Resistance +5, Earning of Darkvision, Ring of Dexterity +2

Scrolls: Mage Armor, Spider Climb, Comprehend Languages, Shield, See Invisibility x2, Protection from Elements, Blindsight, Slow, Haste, Fly, Stoneskin, Teleport, Dismissal (Lvl 12), Telekinesis, Wall of Stone, Mass Fly, True Seeing

Spells:

1st: Comprehend Languagues, Identify, Mage Armor, Reduce, Sleep, Spider Climb, Shield, Feather Fall, Detect Secret Doors, Burning Hands, Shieldbearer, True Strike, Chill Touch, Charm Person, Jump, Ray of Enfeeblement, Enlarge, Expeditious Retreat, Know Protections, Kauper’s Skittish Nerves

2nd: Rope Trick, Mirror Image, Melf’s Acid Arrow, Knock, Pyrotechnics, Rapid Strikes, Glitterdust, Darkvision, Endurance, Levitate, Invisibility, See Invisibility, Web, Fox’s Cunning

3rd: Dispel Magic, Fly, Haste, Displacement, Bolt of Conjuring, Keen Edge, Clairaudience / Clairvoyance, Protection from Elements, Blindsight, Mestil’s Acid Breath, Slow

4th: Polymorph Self, Minor Globe of Invulnerability, Evard’s Black Tentacles, Improved Invisibility, Rary’s Mnemonic Enhancer, Mass Resist Elements, Stoneskin, Polymorph Other, Spell Enhancer

5th: Simbul’s Spell Matrix, Telekinesis, Wall of Stone, Dismissal, Teleport, Hold Monster, Summon Monster V, Energy Buffer, Shadow Evocation, Ghostform

6th: Disintegrate, Mass Haste, Summon Monster VI, Legend Lore, Greater Dispelling, Mass Fly, True Seeing
 





Halma

First Post
Shorty and Loyal

Ancalagon said:
I hope we'll get to see the other PCs soon.

Ancalagon

Shorty Tumpytoes:
M Halfling (Lightfoot) Sorceror (Monte Cook's)12;Size:S; hp 82; Init +3; Spd Walk 20'ft.; AC 20; Atk = +7/+2 melee, +10/+5 ranged; SA:Summon Familiar,+2 morale bonus vs fear; AL:CG; SV Fort +5, Ref +5, Will +9; Str 10, Dex 16, Con 14, Int 14, Wis 13, Cha 22. Height 3' 1", weight 35 lbs
Skills and Feats:Alchemy +8, Climb +3, Concentration +16, Gather Information +20, Hide +10, Jump +2, Knowledge (Arcana) +8, Listen +9, Move Silently +7, Spellcraft +16, Spot +7, Greater Spell Focus (Evocation),Leadership,Silent Spell,Simple Weapon Proficiency,Spell Focus (Evocation),Spellcasting Prodigy (Sorcerer)
Possessions 1.0 Amulet of Health +2; 1.0 Backpack; 1.0 Bedroll; 1.0 Boots of Levitation; 1.0 Bracers of Armor +2; 5.0 Candle; 1.0 Cloak of Charisma +4; 1.0 Crossbow (Light); 1.0 Flint and Steel; 3.0 Halfling Trail Bread; 1.0 Lantern (Bullseye); 1.0 Mace (Light);
Speech:Clear Catch Phrase:Oh, that! Nope, never saw it."
Residence: Location:
Phobias:Snakes Interests:Collector Coins & Tokens
Trait:passionate hobbyist Trait:Fiddles and fidgets nervously
Spells Castable/Known
Sorceror (Monte Cook's) (0:6/9 1:14/5 2:8/5 3:8/4 4:7/4 5:6/3 6:4/2)

Spells Known
Type/Spells
Sorceror (Monte Cook's) (0: 9) Dancing Lights, Detect Magic, Disrupt Undead, Light, Mage Hand, Quick Boost, Ray of Frost, Read Magic, Resistance
Sorceror (Monte Cook's) (1: 5) Burning Hands, Expeditious Retreat, Mage Armor, Magic Missile, Spider Climb
Sorceror (Monte Cook's) (2: 5) Melf's Acid Arrow, Mirror Image, See Invisibility, Spectral Hand, Snilloc's Snowball Swarm
Sorceror (Monte Cook's) (3: 4) Brutal Seething Surge, Dispel Magic, Lightning Bolt, Slow
Sorceror (Monte Cook's) (4: 4) Dimension Door, Haste, Ice Storm, Minor Globe of Invulnerability
Sorceror (Monte Cook's) (5: 3) Cone of Cold, Hold Monster, Teleport
Sorceror (Monte Cook's) (6: 2) Chain Lightning, Greater Dispelling


Loyal Vanderbrand: (Shorty's Companion)
M Elf Fighter6 Wizard1 Arcane Archer2;Size:M; hp 78; Init +9; Spd Walk 30'ft.; AC 19; Atk = +10/+5 melee, +13/+8 ranged; SA:Summon Familiar,Enchant Arrow +1,Imbue Arrow,Immunity to sleep,save +2 vs enchantment spells,Automatic Search check if within 5' of secret/concealed door; AL:CG; SV Fort +8, Ref +5, Will +4; Str 14, Dex 20, Con 12, Int 14, Wis 10, Cha 10. Height 4' 7", weight 91 lbs
Skills and Feats:Climb +12, Concentration +5, Handle Animal +4, Jump +12, Listen +4, Ride +9, Search +4, Spot +2, Swim +2, Wilderness Lore +12, Armor Proficiency (Heavy) (1x),Armor Proficiency (Light) (1x),Armor Proficiency (Medium) (1x),Improved Initiative,Martial Weapon Proficiency,Point Blank Shot,Precise Shot,Rapid Shot,Scribe Scroll,Sharp-Shooting,Shield Proficiency,Simple Weapon Proficiency,Track,Weapon Focus (Longbow),Weapon Specialization (Longbow)
Possessions 2.0 Arrows (20); 1.0 Backpack; 1.0 Bedroll; 1.0 Bracers of Archery; 1.0 Caltrops; 1.0 Chain Shirt (Mithral/Masterwork); 1.0 Chess Set (Masterwork); 1.0 Flint and Steel; 1.0 Ink (1 Oz. Vial); 1.0 Lantern (Bullseye); 1.0 Longbow +2;

Spells Castable/Known
Wizard (0:3/0 1:2/0 2:0/0 3:0/0 4:0/0 5:0/0 6:0/0 7:0/0 8:0/0 9:0/0)
Spellbook
Type/Spells
Wizard (0):Acid Splash, Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison, Devlin's Barb, Disrupt Undead, Electric Jolt, Enchanting Flavor, Flare, Ghost Sound, Horizikaul's Cough, Launch Bolt, Light, Mage Hand, Mending, Mental Alarm, Minor Ward, Open/Close, Phantasmal Whisperer, Prestidigitation, Quick Boost, Ray of Frost, Read Magic, Repair Minor Damage, Resistance, Silent Portal, Tongue of Angels, Tongue of Fiends
Wizard (1):Chill Touch, Corrosive Grasp, Feather Fall, Hold Portal, Shield, Shocking Grasp
 


Dinkeldog

Sniper o' the Shrouds
Ancalagon said:
How is the monte's cook version comparing to the old one, now that you've playtested it a bit?

Ancalagon

Okay, so no one else answered...

We like it a lot. Both games I'm involved with we've switched to them.
 

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