Warmaster Horus
Explorer
There is a suggested method for identifying a spell being cast in XGtE that requires you to use a reaction (or a following action) to roll an Intelligence(Arcana) check to determine what is being cast.
This really messes up Counterspell in common play. Since both determining the spell and casting Counterspell require the same reaction to the original spell being cast it gets pretty messy. I've had some DMs who just say, "This NPC is casting a spell", to which you then have to decide with no other info about whether your spellcaster will react with Counterspell. Interestingly enough those same DMs seem to cast Counterspell from the NPC's end after I had announced what I was casting.
While there are some who will say this 'realistic', I differ in that opinion. I'd rather have dramatic. For example, look at the capstone event of Critical Role's final battle vs Vecna and you'll see why it would be drastically different and not nearly as satisfying if the 'reaction to identify' rule had been in place.
So in my mind, here's how it will go.
Case 1
DM: The NPC casts a spell.
Wizard: I use my reaction to determine what the spell is! [Rolls an Arcana check]
DM: You succeed. It's a Disintegrate aimed at you! Make a Dex save.
Case 2
DM: The NPC casts a spell.
Wizard: I cast a spell as a Reaction. [note, the player shouldn't have to reveal their spell until the DM decides if they're going to Counterspell]
DM: The NPC casts a spell as a Reaction. [because why not cast Counterspell against a spell being cast as a reaction to his]
Sorcerer: I cast a spell as a Reaction.
DM: Another NPC casts a spell as a Reaction. [and so on...]
Do you see the disadvantage that the first Counterspell caster has? That's right, they don't know what spell they're countering while everyone else knows that ensuing spells will be Counterspells. This is dumb.
My fix would be to force a character to use their reaction to identify a spell being cast using Intelligence(Arcana) using standard parameters per the suggested rule. AND, if they want to, use that same reaction to cast a reaction spell. They're still burning the reaction whether they cast Counterspell or not for that particular action and it requires some acumen (Arcana check) to identify the spell.
Case 3 (my fix)
DM: The NPC casts a spell.
Wizard: I use my Reaction to determine what spell is being cast. [Rolls an Arcana Check and based on that decision decides whether to cast Counterspell]
This really messes up Counterspell in common play. Since both determining the spell and casting Counterspell require the same reaction to the original spell being cast it gets pretty messy. I've had some DMs who just say, "This NPC is casting a spell", to which you then have to decide with no other info about whether your spellcaster will react with Counterspell. Interestingly enough those same DMs seem to cast Counterspell from the NPC's end after I had announced what I was casting.
While there are some who will say this 'realistic', I differ in that opinion. I'd rather have dramatic. For example, look at the capstone event of Critical Role's final battle vs Vecna and you'll see why it would be drastically different and not nearly as satisfying if the 'reaction to identify' rule had been in place.
So in my mind, here's how it will go.
Case 1
DM: The NPC casts a spell.
Wizard: I use my reaction to determine what the spell is! [Rolls an Arcana check]
DM: You succeed. It's a Disintegrate aimed at you! Make a Dex save.
Case 2
DM: The NPC casts a spell.
Wizard: I cast a spell as a Reaction. [note, the player shouldn't have to reveal their spell until the DM decides if they're going to Counterspell]
DM: The NPC casts a spell as a Reaction. [because why not cast Counterspell against a spell being cast as a reaction to his]
Sorcerer: I cast a spell as a Reaction.
DM: Another NPC casts a spell as a Reaction. [and so on...]
Do you see the disadvantage that the first Counterspell caster has? That's right, they don't know what spell they're countering while everyone else knows that ensuing spells will be Counterspells. This is dumb.
My fix would be to force a character to use their reaction to identify a spell being cast using Intelligence(Arcana) using standard parameters per the suggested rule. AND, if they want to, use that same reaction to cast a reaction spell. They're still burning the reaction whether they cast Counterspell or not for that particular action and it requires some acumen (Arcana check) to identify the spell.
Case 3 (my fix)
DM: The NPC casts a spell.
Wizard: I use my Reaction to determine what spell is being cast. [Rolls an Arcana Check and based on that decision decides whether to cast Counterspell]