I thought that When Crawford said wizards don't get two, he also explicitly said they get one.
He did say they get 1.
I thought that When Crawford said wizards don't get two, he also explicitly said they get one.
Aside from a few minor changes to the core rulebook, I am hoping we get some mechanics that interact with hit dice. I am also hoping they redo the fiend patrons spell list since it's fifth level spells are oddly out of character. That and the mountain dwarf subrace getting +2 strength instead of +1 strength like all other subraces. I also modified their medium and light armor proficency to grant +1 armor bonus if they are already proficent in light and medium armor. This bonus only applies if they are wearing light or medium armor, not heavy armor.
Heres the celestial patron spell list I am hoping for:
1st-cure wounds,guiding bolt
2nd-lesser restoration,angazzars scorcher
3rd-revivify,daylight
4th-death ward,wall of fire
5th-flame strike,greater restoration.
I would hope that the fiend patron gets immolation as a 5th level spell instead of flame strike. Also geas instead of hallow. Replace wall of fire with something like compulsion.
Where did you get that?