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<blockquote data-quote="doctorbadwolf" data-source="post: 7298598" data-attributes="member: 6704184"><p>Your answer is that the DM's title in the game has the word master in it? Really? lol</p><p></p><p>But seriously, to address the meat of your answer, the conclusion that the DM must have mastery over every class in order to make good table judgements does not logically follow. This isn't a court, the rules are not complex, and the kind of mastery that is suggested by this discussion (ie, having essentially memorized the classes, races, feats, etc) just isn't need to run the game. At all. </p><p></p><p>If you are seriously putting in that level of effort into just understanding every aspect of the game, you are overworking yourself. That's fine if that's what you want to do, but don't act like it's a requirement of being a DM. I've watched or played with some of the best DM's out there, and maybe one of them has ever had the books memorized to where a player never had a greater understanding of their character than the DM had, and that guy was just one of those people who is absurdly good at memorization and mastering a system. </p><p></p><p>When I am a player, rather than a GM, I nearly always have greater system mastery in general, and better knowledge of each class, than anyone else at the table, including the GM. The game doesn't suffer for it. </p><p></p><p>Watch Critical Role some time. Matt is partly responsible for how big DnD has gotten, all without having what you seem to think is a requirement of doing a basic decent job of DMing. </p><p></p><p>The idea is patently absurd.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 7298598, member: 6704184"] Your answer is that the DM's title in the game has the word master in it? Really? lol But seriously, to address the meat of your answer, the conclusion that the DM must have mastery over every class in order to make good table judgements does not logically follow. This isn't a court, the rules are not complex, and the kind of mastery that is suggested by this discussion (ie, having essentially memorized the classes, races, feats, etc) just isn't need to run the game. At all. If you are seriously putting in that level of effort into just understanding every aspect of the game, you are overworking yourself. That's fine if that's what you want to do, but don't act like it's a requirement of being a DM. I've watched or played with some of the best DM's out there, and maybe one of them has ever had the books memorized to where a player never had a greater understanding of their character than the DM had, and that guy was just one of those people who is absurdly good at memorization and mastering a system. When I am a player, rather than a GM, I nearly always have greater system mastery in general, and better knowledge of each class, than anyone else at the table, including the GM. The game doesn't suffer for it. Watch Critical Role some time. Matt is partly responsible for how big DnD has gotten, all without having what you seem to think is a requirement of doing a basic decent job of DMing. The idea is patently absurd. [/QUOTE]
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