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Xath and Archon: Kids in the Hall
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<blockquote data-quote="The_Universe" data-source="post: 2138962" data-attributes="member: 8944"><p>As has been clearly demonstrated, it's not really any easier to talk about disagreements in person. You might be able to more effectively communicate what you want to communicate, but that doesn't necessarily soften the message in any way - in fact, at times, it can merely serve to dump gas on the flames. </p><p> </p><p>Efforts were made to talk about it in person, and as I think we all recall, that wasn't really an ideal situation, either. </p><p> </p><p>The important thing, as Mik has noted, is to make sure that the story makes some kind of sense, at least, and that people are having some fun.</p><p> </p><p>That's it. The end. Fin. </p><p> </p><p>I have a responsibility to try to make sure that you all are participating in something interesting and enjoyable. But you have that responsibility as well - both for yourselves, and for each other. As much as JC and I might enjoy it, we're not going to base the game on playing out mass battles - that's one way that he and I engage in our responsibilities to you. It might be the BEST for us, but it's probably the WORST for some of you - who friggin' cares, right? </p><p> </p><p>You play in a group, and so (like it or not) you do have some responsibility to the group. Further, at some point you have to trust each other that some decisions aren't going to be game-wreckers. </p><p> </p><p>Most importantly, you have to trust me when I say that some decisions *are* going to be game-wreckers. I'm the only one that can know for sure, and so I am *never lying* when I tell you, <em>any of you</em>, that you cannot/should not/would not do something. </p><p> </p><p>There are times when you may want to try to do something, in or out of character, that I say is a poor idea. No matter how cool you might think such a thing is, remember that there are other players who may have an opinion (even if it's *your* character) since *your* character's actions have an effect on everyone's enjoyment of the game. </p><p> </p><p>For instance, if you think it would be awesome to skinny dip in the pit of despair, that's a bad idea. No matter how neat of a moment you think it would be for your character to emerge unscathed from such a dangerous (and frankly stupid) action, the fact remains that he or she isn't going to. It's called the pit of despair for a reason. There are consequences to actions, and not all of them are good. You will not succeed at everything, ESPECIALLY not things that are just dumb (and yes, the decision as to what is dumb and what is not is unconditionally mine). </p><p> </p><p>The rules of the universe (and thus, the Universe) will bend for your characters at times. *I* decide when those times are. You do not and cannot, or else there is no need for a Game Master at all (maybe that's a preferable situation to you - if so, let me know. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" />). If I ask for argument, give it to me. But when I decide (and let you know that I have decided), the time for argument is <em>absolutely</em>, <em>completely</em> done.</p><p> </p><p>SO, in conclusion, if I say something is not going to be a big deal, you have to trust me when I say that it will not. I am the only one that can make sure it will not be. Some things, alternatively, will be a big deal. Know that they are that way for a reason. Trying to *inflate* an issue or *deflate* one only serves to take the game out of the hands of the one person who is absolutely, definitely, for-sure trying to make sure that everyone has a good time, and that the story that results is satisfying. </p><p> </p><p><em>Trust me</em>. Let me do my job, here, and I guarantee that I will help you do yours.</p></blockquote><p></p>
[QUOTE="The_Universe, post: 2138962, member: 8944"] As has been clearly demonstrated, it's not really any easier to talk about disagreements in person. You might be able to more effectively communicate what you want to communicate, but that doesn't necessarily soften the message in any way - in fact, at times, it can merely serve to dump gas on the flames. Efforts were made to talk about it in person, and as I think we all recall, that wasn't really an ideal situation, either. The important thing, as Mik has noted, is to make sure that the story makes some kind of sense, at least, and that people are having some fun. That's it. The end. Fin. I have a responsibility to try to make sure that you all are participating in something interesting and enjoyable. But you have that responsibility as well - both for yourselves, and for each other. As much as JC and I might enjoy it, we're not going to base the game on playing out mass battles - that's one way that he and I engage in our responsibilities to you. It might be the BEST for us, but it's probably the WORST for some of you - who friggin' cares, right? You play in a group, and so (like it or not) you do have some responsibility to the group. Further, at some point you have to trust each other that some decisions aren't going to be game-wreckers. Most importantly, you have to trust me when I say that some decisions *are* going to be game-wreckers. I'm the only one that can know for sure, and so I am *never lying* when I tell you, [i]any of you[/i], that you cannot/should not/would not do something. There are times when you may want to try to do something, in or out of character, that I say is a poor idea. No matter how cool you might think such a thing is, remember that there are other players who may have an opinion (even if it's *your* character) since *your* character's actions have an effect on everyone's enjoyment of the game. For instance, if you think it would be awesome to skinny dip in the pit of despair, that's a bad idea. No matter how neat of a moment you think it would be for your character to emerge unscathed from such a dangerous (and frankly stupid) action, the fact remains that he or she isn't going to. It's called the pit of despair for a reason. There are consequences to actions, and not all of them are good. You will not succeed at everything, ESPECIALLY not things that are just dumb (and yes, the decision as to what is dumb and what is not is unconditionally mine). The rules of the universe (and thus, the Universe) will bend for your characters at times. *I* decide when those times are. You do not and cannot, or else there is no need for a Game Master at all (maybe that's a preferable situation to you - if so, let me know. ;)). If I ask for argument, give it to me. But when I decide (and let you know that I have decided), the time for argument is [i]absolutely[/i], [i]completely[/i] done. SO, in conclusion, if I say something is not going to be a big deal, you have to trust me when I say that it will not. I am the only one that can make sure it will not be. Some things, alternatively, will be a big deal. Know that they are that way for a reason. Trying to *inflate* an issue or *deflate* one only serves to take the game out of the hands of the one person who is absolutely, definitely, for-sure trying to make sure that everyone has a good time, and that the story that results is satisfying. [i]Trust me[/i]. Let me do my job, here, and I guarantee that I will help you do yours. [/QUOTE]
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