Gantros
Explorer
I'm curious how others handle this situation. The DMG states that XP should be awarded when a challenge is overcome. But should this apply to opponents who are driven away rather than killed or captured?
I've encountered lots of ambiguous situations related to this. For example, common sense would dictate that if an opponent is using hit-and-run tactics against the players, XP should not be awarded until the threat is removed by killing, capturing, or disabling the opponent. But let's say the PCs have to make it through a forest where spirits are continually dashing in, making a few attacks, then melting back into the trees. They could stand and fight, but their best chance of survival is to keep moving and make it through to safety as quickly as possible. Even if they never manage to kill a single spirit, how much experience should they get for simply surviving the ordeal?
A similar problem occurs with a recurring villain, who occasionally appears to give the PCs a tough fight, but always manages to retreat before he can be overcome. Clearly the PCs are gaining experience with each battle, but it doesn't seem right that they should get the full XP award if they are unable to finish the job.
My most recent issue is with the Dismissal and Banishment spells. Although they are capable of taking a powerful opponent out of combat instantly, there's nothing in the spell descriptions that prevents the opponent from returning to the plane it was banished from to attack the PCs again. Does this warrant giving the caster of the spell full XP?
I've encountered lots of ambiguous situations related to this. For example, common sense would dictate that if an opponent is using hit-and-run tactics against the players, XP should not be awarded until the threat is removed by killing, capturing, or disabling the opponent. But let's say the PCs have to make it through a forest where spirits are continually dashing in, making a few attacks, then melting back into the trees. They could stand and fight, but their best chance of survival is to keep moving and make it through to safety as quickly as possible. Even if they never manage to kill a single spirit, how much experience should they get for simply surviving the ordeal?
A similar problem occurs with a recurring villain, who occasionally appears to give the PCs a tough fight, but always manages to retreat before he can be overcome. Clearly the PCs are gaining experience with each battle, but it doesn't seem right that they should get the full XP award if they are unable to finish the job.
My most recent issue is with the Dismissal and Banishment spells. Although they are capable of taking a powerful opponent out of combat instantly, there's nothing in the spell descriptions that prevents the opponent from returning to the plane it was banished from to attack the PCs again. Does this warrant giving the caster of the spell full XP?