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XP: Shouldn't the whole be more than the sum of its parts?

MrMyth

First Post
As others have said - as the DM, you are the ones placing monsters and NPCs in the world. The PCs should not normally be encountering single, ordinary monsters as a genuine encounter. If they do, since you placed that enemy there for whatever reason, award xp as normal but don't count it as a milestone. Simple as that.

But that said - what are the circumstances under which it could be reasonable for PCs to encounter a solitary foe?

1) The PCs specifically go out of their way to do so - for example, rather than confront the guard captain while he is surrounded by his soldiers, they wait for him to head home and then ambush him in an alley. He's an ordinary fellow, and goes down easily. There is no reason not to give out normal xp for him - the PCs specifically set up the conditions that led to him being easily defeated, so deserve an easy reward.

2) The PCs are in a situation where single enemies are roaming about. Perhaps they are escaping from a fortress which has guards patrolling the corridors. Rather than have them fight a bunch of easy fights against 1 ordinary guard of their level, it is up to the DM to be a bit inventive here. I can see two ways to handle this.

First, make all of those guards minions. The PCs are now engaged in an ongoing event of avoiding enemies - and if they do encounter a foe, they need to take it out quickly so the guard doesn't set off the alarm. Fortunately, minions go down in one hit - and they also are worth a very small amount of xp, so the reward is suitable for the ease of the task. Though easy to knock out each of the guards they get caught by, the risk - of triggering an alarm and much more dangerous battles - makes it a battle worth giving out xp for.

Alternatively, map out an entire section of the fortress as one encounter. Say it consists of 10 guards - 3 of them are one solitary patrols through the corridors, 4 are playing cards in a nearby room, 2 more are resting in their barracks, and the last one is filling out some paperwork. As soon as one guard is encountered, combat starts as he calls out for help - and while he might be taken out easily enough, the rest of the combat will arrive in the next few rounds and, as a whole, it provides an entirely legitimate encounter.

They key is, in the end, that you as the GM are the one setting these encounters in place. Any battle that should be a genuine fight, design as a genuine fight. If you need to have solitary enemies walking around, make them low level minions, or make them part of a larger encounter. If an enemy isn't going to be combat relevant, it doesn't even need to be a speed-bump. And if the PCs manage to, on their own, arrange a way to confront enemies one by one, then good for them - reward their accomplishment by giving them normal xp despite the ease of the fights.
 

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WalterKovacs

First Post
Actually in the "escape" scenario, you have the benefit of the definition of how an encounter ends.

Unless the party, in the middle of their escape, takes a short rest, they don't actually get their encounter abilities back, nor can they heal at will, etc. So you can have them encountering [or avoiding] guards as they try to escape, you just have a VERY large encounter area, with lots of monsters in it. Not every round is going to have fighting, they may try to sneak past guards, they may be running all out to try to get to the door, they might be bypassing traps/alarms with acrobatics and athletic checks, or they might even try to ambush a lone guard and take him out before he can ask for help. The wandering monsters prevent them from ever getting a short rest until they've escaped, so even if it becomes easier because they fight the monsters one at a time [although the area attacks become a bit weaker in the encounter] it is still a full encounter instead of a series of smaller ones.
 
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Sphyre

First Post
What have I missed?

Like others have stated, you've missed the fact that the players aren't supposed to encounter a level 1 monster all by itself. The DMG chapter "building encounters" (page 52) what is considered a proper challenge for PCs.

As such, the level 1 monster all alone is not a challenge. They shouldn't get more XP for defeating an expected encounter, if anything they should receive less XP for defeating something that wasn't a challenge at all.
 


Three_Haligonians

First Post
Ok,

Obviously, my example was a little too rushed and simplistic because that's all we seem to focus on.

The real point I'm trying to make is that if a party faces 1 challenge and then later on, they face another equal challenge they get the same XP as when they face both together.

Facing both together should garner them more because it is harder for the party to overcome it.


J from Three Haligonians
 

Syrsuro

First Post
Ok,

Obviously, my example was a little too rushed and simplistic because that's all we seem to focus on.

The real point I'm trying to make is that if a party faces 1 challenge and then later on, they face another equal challenge they get the same XP as when they face both together.

Facing both together should garner them more because it is harder for the party to overcome it.


J from Three Haligonians

The system is necessarily simplified because the true relationship between creature and challenge is never going to be linear (as you have pointed out).

However, the assumption is that if the DM restricts himself to encounters that are in the range that is appropriate for the party, the curve is 'linear enough'.

If you want to hit your party with encounters at the more extreme ends of the curve, you have to manually adjust the experience because you are no longer using encounters as intended by the system.

In other words - if the encounter is significantly below what should present a challenge (easier than easy, harder than hard) reduce the experience appropriately.

Doing so will give you the relationship between encounter difficulty and experience you want.

Carl
 
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Keenath

Explorer
If the PCs actually manage to seperate the monster group and slay them one by one, they should be rewarded for that tactic. ;)

Absolutely.

There's a major difference between the DM dropping a single on-level monster, and the party using resources and/or skills -- that is, luck -- to divide and conquer.

If clever use of skills and powers allows them to lure away single monsters and kill them separately, that's worth the same as taking them on in a bash-fest. It's just emphasizing different skills. You wouldn't dock the party points for using Wall of Ice to produce a choke point, would you? But if the PCs don't have to actually use their luck, skill, and powers to divide up the enemies, then they don't get bonus XP for it.

The flipside of that is, of course, that it puts an onus on you -- as DM -- to make sure that they don't get away with it too easily. If the PCs are luring monsters away, they should be making skill checks.* If they're trying to off a monster without alerting the others, that's a stealth check or using powers that are explicitly silent (which is using resources).


* Probably bluff, but maybe diplomacy or intimidate depending on the situation -- or those same skills used on a hostage who's doing the actual luring. For example, "I have a knife to your throat. Now call the sergeant over..." is obviously going to require intimidate, while "I'm in the garden, darling! Come see me!" is bluff. Often skills and powers combine well; most uses of Ghost Sound are going to require a bluff or intimidate check, depending on what the intent is.
 

DeathMutant

First Post
You could always use an XP multiplier based on the difficulty of the encounter.

For example, something like:
  • x0.5 for an Easy encounter
  • x1.0 for a Standard encounter
  • x1.5 for a Hard encounter
Maybe even make it an analog formula like:

XP awarded = (Encounter XP / Standard XP for an encounter of the party's level) * Encounter XP
 

IanArgent

First Post
Each "appropriate" encounter should be within the guidelines for the encounter budget for an "appropriate" encounter. If the PCs encounter one critter worth 1/5 of a level-appropriate encounter budget, it's not an appropriate encounter. (I don't know off the top of my head what the lowest fraction of an on-level encounter budget is an appropriate encounter). So no XP for you if the PCs stumble upon the lone victim. (If they cleverly plan out how to separate him from his buds, then XP for them).
 

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