spidertrag
First Post
It seems like it was ages ago I put out a call for players---I got some great ones; but, real life intruded with illness, disease, & bad weather, which lead to a big lull in getting this game going & therefore losing some players.(which is understandable---I'm really surprised (& thankful) that I have anyfolks left)
Anywho, I really want to get this game going----I'll take up to 3 more players to join w/Ashy & Sidekick....I'm looking for variety in races/classes----the most creative join w/the 1/2ogre wizard & halfling raised human wizard. If u have a race that I've not indicated in the acceptable race list, just ask
I would like a good mix of classes & races.
Character Creation
Abilities: 86 points to spread over the six abilities on a one-for-one basis
Level: 3 (LA's will be handled w/a expierience point penalty)
Hit points: Max
Money: as level
Races:
As in the Eberron book except the psionic races. Also allowed are the following: half-ogre, lizard folk, goblin, gnoll, & xendrik drow (phugid enclave).
Also, you may get somewhat creative w/your warforge's chasis design.
Classes: Any in core book & eberron book except psionic classes.
GOBLIN
Goblin characters possess the following racial traits.
— –2 Strength, +2 Dexterity, –2 Charisma.
—Small size: +1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Hide checks, –4 penalty on grapple checks, lifting and carrying limits 3/4 those of Medium characters.
—A goblin’s base land speed is 30 feet.
—Darkvision out to 60 feet.
— +4 racial bonus on Move Silently and Ride checks.
—Bonus Feat: Goblins are keenly aware of their surroundings and gain the bonus feat Alertness
—Automatic Languages: Common, Goblin. Bonus Languages: Draconic, Elven, Giant, Gnoll, Orc.
—Favored Class: Rogue.
DROW (DARK ELF(Phugid enclave))
Drow possess the following racial traits.
— +2 Strength, +2 Dexterity, –2 Intelligence –2 Constitution.
—Medium size.
—A drow’s base land speed is 30 feet.
—Immunity to sleep spells and effects, and a +2 racial saving throw bonus against enchantment spells or effects.
—Low-light vision 120 feet.
—Weapon Proficiency: Drow are automatically proficient with the longsword, shortbow, & blowgun. The Xen'drik boomerang is a martial weapon
—+2 racial bonus on Listen, Search, and Spot checks. + 2 to poison and sickeness saves
—Automatic Languages: Common, Elven. Bonus Languages: Abyssal, Aquan, Draconic, Drow Sign Language, Gnome, Goblin.
—Favored Class: Male (ranger), Female (druid).
HALF-OGRE
Size: Medium. Half-ogres have no special bonuses or penalties due to their size.
Ability Modifiers: +4 Strength, –2 Dexterity, +2 Constitution, –2 Intelligence, –2 Charisma.
Extra Starting Hit Dice: A half-ogre gains 2 Hit Dice (2d8 hit points). The half-ogre’s Constitution modifier applies to each Hit Die when determining hit points.
Base Speed: 30 feet.
Natural Armor Bonus: Half-ogres have thick hides and gain a +3 natural armor bonus to Defense.
Attack Bonus: Half-ogres gain a +1 species bonus on attack rolls.
Low-Light Vision: Half-ogres can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. They retain the ability to distinguish color and detail under these conditions
Free Language Skills: Speak Giant (or local language).
Other Languages: Common, Gnoll, Goblin, Orc, Undertongue.
Level Adjustment: +1.
Anywho, I really want to get this game going----I'll take up to 3 more players to join w/Ashy & Sidekick....I'm looking for variety in races/classes----the most creative join w/the 1/2ogre wizard & halfling raised human wizard. If u have a race that I've not indicated in the acceptable race list, just ask
I would like a good mix of classes & races.
Character Creation
Abilities: 86 points to spread over the six abilities on a one-for-one basis
Level: 3 (LA's will be handled w/a expierience point penalty)
Hit points: Max
Money: as level
Races:
As in the Eberron book except the psionic races. Also allowed are the following: half-ogre, lizard folk, goblin, gnoll, & xendrik drow (phugid enclave).
Also, you may get somewhat creative w/your warforge's chasis design.
Classes: Any in core book & eberron book except psionic classes.
GOBLIN
Goblin characters possess the following racial traits.
— –2 Strength, +2 Dexterity, –2 Charisma.
—Small size: +1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Hide checks, –4 penalty on grapple checks, lifting and carrying limits 3/4 those of Medium characters.
—A goblin’s base land speed is 30 feet.
—Darkvision out to 60 feet.
— +4 racial bonus on Move Silently and Ride checks.
—Bonus Feat: Goblins are keenly aware of their surroundings and gain the bonus feat Alertness
—Automatic Languages: Common, Goblin. Bonus Languages: Draconic, Elven, Giant, Gnoll, Orc.
—Favored Class: Rogue.
DROW (DARK ELF(Phugid enclave))
Drow possess the following racial traits.
— +2 Strength, +2 Dexterity, –2 Intelligence –2 Constitution.
—Medium size.
—A drow’s base land speed is 30 feet.
—Immunity to sleep spells and effects, and a +2 racial saving throw bonus against enchantment spells or effects.
—Low-light vision 120 feet.
—Weapon Proficiency: Drow are automatically proficient with the longsword, shortbow, & blowgun. The Xen'drik boomerang is a martial weapon
—+2 racial bonus on Listen, Search, and Spot checks. + 2 to poison and sickeness saves
—Automatic Languages: Common, Elven. Bonus Languages: Abyssal, Aquan, Draconic, Drow Sign Language, Gnome, Goblin.
—Favored Class: Male (ranger), Female (druid).
HALF-OGRE
Size: Medium. Half-ogres have no special bonuses or penalties due to their size.
Ability Modifiers: +4 Strength, –2 Dexterity, +2 Constitution, –2 Intelligence, –2 Charisma.
Extra Starting Hit Dice: A half-ogre gains 2 Hit Dice (2d8 hit points). The half-ogre’s Constitution modifier applies to each Hit Die when determining hit points.
Base Speed: 30 feet.
Natural Armor Bonus: Half-ogres have thick hides and gain a +3 natural armor bonus to Defense.
Attack Bonus: Half-ogres gain a +1 species bonus on attack rolls.
Low-Light Vision: Half-ogres can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. They retain the ability to distinguish color and detail under these conditions
Free Language Skills: Speak Giant (or local language).
Other Languages: Common, Gnoll, Goblin, Orc, Undertongue.
Level Adjustment: +1.
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