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<blockquote data-quote="Phoenix8008" data-source="post: 2070309" data-attributes="member: 211"><p> <ol> <li data-xf-list-type="ol"></li> </ol><p>Flavor wise, it doesn't matter much to me. This is a guess, but I think part of the intention was to make the system generic enough to use for any type character instead of just oriental like the original YB. That is why some of the moves were made very generic so that the player could decide exactly what the power was and why it was that way.</p><p> </p><p></p><p>I have always liked the idea of a slower advancement or one power per tier. But as I am not a very good rules writer, i kinda got to go along with those who do write the rules. I support the ideas that I like better than others, but if others decide that some stuff works better, then I can't exactly go write another game all myself.</p><p> </p><p></p><p>Sorry, this was my fault. I thought it could actually be a good thing for the fight to be able to end regardless of flags. I have seen way to many fights go on for dozens of rounds with no end in sight. I thought it might be cool to have an effect which could end up in a 'knockout'. I proposed the idea and after much debate (when there were enough people still coming here to have much debate) they settled on the current system as the best iteration.</p><p> </p><p></p><p> </p><p>I can't speak for any others, but I'm sure your help would be much appreciated. </p><p> </p><p></p><p> </p><p>Besides yourself, the only people even posting here anymore are myself, Kalanyr, and Sollir. If there is a YB3 Rules committee, I guess us 4 would be it. Although Kal & Sollir really came up with the current draft. I just put in my 2 cents now and then.</p></blockquote><p></p>
[QUOTE="Phoenix8008, post: 2070309, member: 211"] [list=1] [/list]Flavor wise, it doesn't matter much to me. This is a guess, but I think part of the intention was to make the system generic enough to use for any type character instead of just oriental like the original YB. That is why some of the moves were made very generic so that the player could decide exactly what the power was and why it was that way. I have always liked the idea of a slower advancement or one power per tier. But as I am not a very good rules writer, i kinda got to go along with those who do write the rules. I support the ideas that I like better than others, but if others decide that some stuff works better, then I can't exactly go write another game all myself. Sorry, this was my fault. I thought it could actually be a good thing for the fight to be able to end regardless of flags. I have seen way to many fights go on for dozens of rounds with no end in sight. I thought it might be cool to have an effect which could end up in a 'knockout'. I proposed the idea and after much debate (when there were enough people still coming here to have much debate) they settled on the current system as the best iteration. I can't speak for any others, but I'm sure your help would be much appreciated. Besides yourself, the only people even posting here anymore are myself, Kalanyr, and Sollir. If there is a YB3 Rules committee, I guess us 4 would be it. Although Kal & Sollir really came up with the current draft. I just put in my 2 cents now and then. [/QUOTE]
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