Jefe Bergenstein
Legend
Every time these discussions come up, people seem to always make the assumption that every class must be desirable by them. And since we all have different preferences...
Look at it like this. If the fighter had extra things like many people are suggesting in these threads, then there isn't a class for those players who like a more basic class. Note: do not confuse this type of player with a new player, lazy player, or dumb player (like I've seen inferred often). Some of the smartest, most experienced players prefer more basic mechanical classes because they focus on other things in their games. It's why basic D&D was so popular decades after AD&D was introduced.
We as a collective group need to understand that not every class is going to be designed for our preferences. I don't like bards or warlocks. At all. They just don't do it for me when I think of those concepts. So I realize that those classes aren't designed for me, and instead I have a whole bunch of other ones I can focus on that I like better, rather than demand that they make changes to the bard and warlock.
Then they should make a non-magical fighter type with good access to the social/exploration pillar and complex combat tactics on par with a magic user. I dunno, maybe call it a warlord. It's lame that the fighter is the designated button masher class and if you want something with player narrative control you essentially have to play a caster. What about all the kid brothers who just want to spam firebolt or heals? Do they not deserve a remedial class? Why is it the fighter that's always the training wheels chump?
Magic honestly does too much in D&D. If I had my way I'd drop all full casters down to NO trained skills (magic is hard and takes effort to learn) and add narrative skill powers for trained only skills, and high level maneuvers on par w spells. Even then non-casters would still be sub-par unless you let them make gather information rolls so well they are equal to scrying, speak w dead, mind reading, etc.
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