I hate, hate, hate it when my players' Encounter and Daily powers miss. Granted, some have "Miss: half whatever", and some last the entire encounter, but it still makes me sad (and partially because some of them do not have those things).
However, making Daily powers reliable, or rechargable, etc, just seems like too much power to hand to the PCs. So I had an idea.
If a Daily Power misses, then after a short rest, it is no longer spent. This only works until the power hits.
So, if it is used in the first encounter, and it fails, then it can be used in the second encounter.
Naturally this might result in players blowing their Dailies early, feeling like they have that safety net. Although my group does like to use their dailies at unnecessary times, against weaker foes, but whatever.
However, making Daily powers reliable, or rechargable, etc, just seems like too much power to hand to the PCs. So I had an idea.
If a Daily Power misses, then after a short rest, it is no longer spent. This only works until the power hits.
So, if it is used in the first encounter, and it fails, then it can be used in the second encounter.
Naturally this might result in players blowing their Dailies early, feeling like they have that safety net. Although my group does like to use their dailies at unnecessary times, against weaker foes, but whatever.
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