Insight
Adventurer
I have a philosophical and game balance issue with the Leadership feat. This may be caused by how it's been implemented in our campaign, in the ambiguity of the feat's description and rules, or any combination of the above.
In essence, for the cost of one feat, you get to run an additional character. My understanding is that, in a lot of campaigns, these cohorts are not combat characters and are not constantly around to provide support. Unfortunately, the feat as written does not specify this. Instead, with a broad interpretation of the Leadership feat, you get an additional character who is probably 2 levels below your main character.
An additional character means more spells, more attacks per round, more hit points to soak attacks, etc. This seems completely unbalanced to me for the cost of one feat, especially one with fairly mediocre prerequisites.
I'd be curious to see how people handle the use of this feat in their games. Do you allow people to take Leadership to gain another character that's around all the time? Do you limit how often the cohort can help out? Do you rule that the cohort cannot be a combat character? Do you ban the feat altogether?
I'd especially like responses from people who allow the cohorts to be available 24/7 and how they dealt with the increase in player ability and firepower.
In essence, for the cost of one feat, you get to run an additional character. My understanding is that, in a lot of campaigns, these cohorts are not combat characters and are not constantly around to provide support. Unfortunately, the feat as written does not specify this. Instead, with a broad interpretation of the Leadership feat, you get an additional character who is probably 2 levels below your main character.
An additional character means more spells, more attacks per round, more hit points to soak attacks, etc. This seems completely unbalanced to me for the cost of one feat, especially one with fairly mediocre prerequisites.
I'd be curious to see how people handle the use of this feat in their games. Do you allow people to take Leadership to gain another character that's around all the time? Do you limit how often the cohort can help out? Do you rule that the cohort cannot be a combat character? Do you ban the feat altogether?
I'd especially like responses from people who allow the cohorts to be available 24/7 and how they dealt with the increase in player ability and firepower.