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The Society of 3.5 Revisionists
Yet anther hybrid 3.5/4.0 system... but mine is better (just kidding), suggestions?
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<blockquote data-quote="Hereticus" data-source="post: 4740745" data-attributes="member: 83093"><p>By the way, how do you get white font?</p><p></p><p>What is the default font face, size and color?</p><p></p><p>I'm more familiar with real html than phb semi-html.</p><p></p><p>Feel free to edit the color into this post if you can.</p><p></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px">This is how I treat level advancement:</span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px"></span> <span style="font-size: 12px"><strong>Attributes:</strong> You start with [18,16,14,12,10,08], and increase one attribute by [one point] with each level of advancement. The maximum rate of increase is one attribute point every other level.</span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px"><strong>Hit Points:</strong> You start with [Fortitude] Hit Points, and increase your HP by [Fortitude/3] with each level of advancement.</span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px"><strong>Offense:</strong> You increase your Offensive bonus by [+1] with each odd level of advancement.</span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px"><strong>Defense:</strong> You increase your Defensive bonus by [+1] with each even level of advancement.</span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px"><strong>Resistance:</strong> You increase your Resistance (save) bonuses by [+1] with each even level of advancement.</span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px"><strong>Feats:</strong> You start with Racial Abilities and Class Training. Then you increase your Feats by [2] with each level of advancement.</span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px"></span></p><p> <span style="font-size: 12px"><strong>Skills:</strong> You start with [20] Skill points, and increase your Skill points by [7] with each level of advancement. </span></p><p> <span style="font-size: 12px"></span></p><p><span style="font-size: 12px"></span><span style="font-family: 'Arial'"><span style="font-size: 12px"><span style="color: White">Regarding Attributes (stats), a 30th level character gets 26. I give one per level, giving a more gradual increase.</span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 12px"><span style="color: White"></span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 12px"><span style="color: White">The Hit Point system works nearly the same.</span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 12px"><span style="color: White"></span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 12px"><span style="color: White">Offense, Defense and Resistance works the same, except that I give Offense on odd levels and 4.0 gives all on even levels.</span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 12px"><span style="color: White"></span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 12px"><span style="color: White">Instead of jacking up all Skills (I added an 18th, Quickness or initiative) on even levels, I allow the character to chose a select few each level. there are some skills that they will never even try or practice at, why should they automatically advance with level?</span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 12px"><span style="color: White"></span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 12px"><span style="color: White">Lastly we come to Feats. All 4.0 characters get a Power each level, which I include as a feat. Then over 30 levels they gain 18 more feats. To balance every level evenly, I allow them to select two feats per level. They can be two Encounter Powers at their level or lower, or include General of Class Feats.</span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 12px"><span style="color: White"></span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 12px"><span style="color: White">By the way, all Monsters also increase in levels and get treated the same way.... Bwahahaha!!!</span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 12px"><span style="color: White"></span></span></span></p></blockquote><p></p>
[QUOTE="Hereticus, post: 4740745, member: 83093"] By the way, how do you get white font? What is the default font face, size and color? I'm more familiar with real html than phb semi-html. Feel free to edit the color into this post if you can. [SIZE=3] This is how I treat level advancement: [/SIZE] [SIZE=3][B]Attributes:[/B] You start with [18,16,14,12,10,08], and increase one attribute by [one point] with each level of advancement. The maximum rate of increase is one attribute point every other level.[/SIZE] [SIZE=3] [/SIZE] [SIZE=3][B]Hit Points:[/B] You start with [Fortitude] Hit Points, and increase your HP by [Fortitude/3] with each level of advancement.[/SIZE] [SIZE=3] [/SIZE] [SIZE=3][B]Offense:[/B] You increase your Offensive bonus by [+1] with each odd level of advancement.[/SIZE] [SIZE=3] [/SIZE] [SIZE=3][B]Defense:[/B] You increase your Defensive bonus by [+1] with each even level of advancement.[/SIZE] [SIZE=3] [/SIZE] [SIZE=3][B]Resistance:[/B] You increase your Resistance (save) bonuses by [+1] with each even level of advancement.[/SIZE] [SIZE=3] [/SIZE] [SIZE=3][B]Feats:[/B] You start with Racial Abilities and Class Training. Then you increase your Feats by [2] with each level of advancement.[/SIZE] [SIZE=3] [/SIZE] [SIZE=3][B]Skills:[/B] You start with [20] Skill points, and increase your Skill points by [7] with each level of advancement. [/SIZE] [SIZE=3] [/SIZE][FONT=Arial][SIZE=3][COLOR=White]Regarding Attributes (stats), a 30th level character gets 26. I give one per level, giving a more gradual increase. The Hit Point system works nearly the same. Offense, Defense and Resistance works the same, except that I give Offense on odd levels and 4.0 gives all on even levels. Instead of jacking up all Skills (I added an 18th, Quickness or initiative) on even levels, I allow the character to chose a select few each level. there are some skills that they will never even try or practice at, why should they automatically advance with level? Lastly we come to Feats. All 4.0 characters get a Power each level, which I include as a feat. Then over 30 levels they gain 18 more feats. To balance every level evenly, I allow them to select two feats per level. They can be two Encounter Powers at their level or lower, or include General of Class Feats. By the way, all Monsters also increase in levels and get treated the same way.... Bwahahaha!!! [/COLOR][/SIZE][/FONT] [/QUOTE]
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The Society of 3.5 Revisionists
Yet anther hybrid 3.5/4.0 system... but mine is better (just kidding), suggestions?
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