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Yitsan

dhaga

First Post
I posted this is the homebrew index first, but it probably should have been posted here first.
Here is the Yitsan, from the 2nd Edition Spelljammer Appendix II, converted to 3.5:

Type: Large Monstrous Humanoid
Hit Dice: 10d8 + 20 (65 hp)
Initiative: +7
Speed: 40 ft, Swim 30 ft
Armor Class: 15 (-1 Size, +3 Dex, +3 Natural), touch 12, flat-footed 12
Base Attack/Grapple: +10 / +19
Attack: Tail +14 melee (1d8+5)
Full Attack: Tail +14 melee (1d8+5), 2 Claws +12 melee (1d6+2), Bite +12 melee (1d8+2)
Space/Reach: 10 ft / 10 ft
Special Attacks: Improved Grab, Constrict 1d8+2, Trip, Pin
Special Qualities: Blindsight 60', Scent, DR 10/magic
Saves: Fort +5, Ref +10, Will +7
Abilities: Str 20, Dex 16, Con 14, Int 10, Wis 10, Cha 10
Skills: Climb +8, Tumble +20, Jump +19, Survival +0*
Feats: Multiattack, Improved Initiative, Combat Reflexes, Acrobatic
-----------------------------------------------------------------------------------
Environment: Any
Organization: Solitary
Challenge Rating: 5
Treasure: None
Alignment: Neutral
Advancement: 11 - 14 HD (Large)

Yitsan are also known as "treasure bane" and "intruder within". Unwary sailors sometimes bring their eggs aboard ship in newfound treasure hoards.

Yitsan measure around 10' in height. They are humanoid, with 8' tails. Their skin is a fine mesh of grey-green scales. Yitsan have long claws on their four-fingered hands and toes, and their mouths have three sets of sharp teeth. Perhaps their most unusual characteristic is their lack of eyes. An odor of salt hangs about them.
If the yitsan have a language, it has yet to be discovered. They frequently utter hisses, shrieks, roars, and growls.

COMBAT

Yitsan are very skilled combatants.
A yitsan begins combat using its tail, tripping the most dangerous opponents or wrapping them up and squeezing the life out of them.

Improved Grab (Ex): To use this ability, the yitsan must hit with its tail. If it gets a hold, it can constrict.

Constrict (Ex): A yitsan deals 1d8+2 points of damage with a successful grapple check.

Trip (Ex): If a yitsan hits with its tail, it can attempt to trip the opponent (+2 check modifier) without making a touch attack or provoking an attack of opportunity.

Pin (Ex): As a standard action, a yitsan can leap upon a prone opponent, digging the claws on its hands and feet into the opponent's flesh. This leap does not provoke an attack of opportunity from the opponent. The yitsan makes 4 claw attacks at its full attack bonus. If 2 claws successfully hit, the opponent must succeed at an opposed grapple check or be pinned.

Skills: Yitsan receive a +2 racial bonus to Jump checks, and a +4 racial bonus to Survival when tracking by scent.


Habitat/Society

Yitsan have no organization. Each beast is out for itself. Most encounters with yitsan are with young, since adults avoid large groups of humanoids in favor of less intelligent prey.

A yitsan reproduces by laying a group of 1d4 eggs. These eggs are 1-inch-wide golden disks. To the casual observer, a yitsan egg looks like a gold piece, except that it is featureless.

When the egg hatches, the newborn yitsan resembles a very small (1" long) green lizard. It crawls into a cozy crack, such as a ship's bulkhead, and eats bugs, mice, wood, and cloth. The lizard grows to 6" in two weeks. After the lizard reaches 1 foot in length (about 3 weeks after hatching), it undergoes rapid and painful metabolic changes, maturing fully in a span of 2 hours. This frantic growth spurt drains much energy and leaves the adult yitsan ravenously hungry. The yitsan always seeks a private place to mature, for it is helpless during the transformation.

An adult yitsan lays eggs once it has eaten its first meal. Once again, it seeks a stash of coins, perhaps even returning to its spawning hoard.

Ecology

The yitsan is a predator of unknown origin. Some elven scholars guess that the yitsan is an orcish biological weapon left over from the Unhuman Wars.
 
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