Blackeagle
First Post
In the recent Death of the Bildungsroman thread there was a fair amount of complaint that 4e's more powerful first level characters will make Bildungsroman type starting adventures or campaigns difficult. This got me thinking about a type of initial adventure I think 4e will do well, the Elder Scrolls opening. For those who haven't played the Elder Scrolls games, they traditionally start with the main character in prison, from which he is either released or escapes, initiating the story. So, instead of starting your campaign with, "You all meet in a tavern", why not "you all meet in a prison cell" and have to escape?
Well, in 3e, I'd be reluctant to do this. Low level combat is already so swingy that I don't think I'd want to start the players off without the best equipment their starting gold can buy. You could just give them some decent gear as soon as possible (raid the prison armory on the way out?) but that seems to cut counter to the "really start on the bottom" vibe that I think a prison opening can give. With 4e, on the other hand, with it's more powerful 1st level players, I think it would be a lot easier to start a campaign this way without either getting half the party killed or immediately going Monty Haul to get the player's gear up to snuff. You probably wouldn't want to throw any super tough fights their way until they get some gear, but I think there would be room for plenty of fights with 1st and 2nd level opponents during an extended jailbreak sequence.
The new edition giveth, the new edition taketh away. Some options may be foreclosed, but I think the rules changes will open up some real opportunity for new adventures, particularly at low levels, where the DM was rather constrained by the PC's fragility.
Well, in 3e, I'd be reluctant to do this. Low level combat is already so swingy that I don't think I'd want to start the players off without the best equipment their starting gold can buy. You could just give them some decent gear as soon as possible (raid the prison armory on the way out?) but that seems to cut counter to the "really start on the bottom" vibe that I think a prison opening can give. With 4e, on the other hand, with it's more powerful 1st level players, I think it would be a lot easier to start a campaign this way without either getting half the party killed or immediately going Monty Haul to get the player's gear up to snuff. You probably wouldn't want to throw any super tough fights their way until they get some gear, but I think there would be room for plenty of fights with 1st and 2nd level opponents during an extended jailbreak sequence.
The new edition giveth, the new edition taketh away. Some options may be foreclosed, but I think the rules changes will open up some real opportunity for new adventures, particularly at low levels, where the DM was rather constrained by the PC's fragility.