Mouse here's the deal:
1) A player CHOOSES to take the Paragon Path, which grants Archer's Glory. (no force 1)
2) The Player CHOOSES when to use the Power dring an encounter (no force 2)
3) IF a VERY Specific condition happens with the use of the power, it grants an action point which must be used before the end of your next turn. That means it could be used on this turn, if you have some feat, ability, or what not that allows you to spend an action point on a turn that is not yours, or your next turn. However, you MUST spend that action point.
4) Reading in "or you lose it" is adding an exception to an exception. All it does on it's most basic level is gives the player 3 action points every 2 encounters, or half an action point more. Now the Demigod build can "break" it, but the Demigodbuild "breaks" alot of things. And even then it has to be successfully used everytime. Miss, no AP granted, hit and don't drop, no AP granted, adding yet another restriction seems silly.
If you were to open with Archer's Glory, then I'd say you can't use another AP in the encounter, however, if you already spent an AP, the power would grant another use as stated you MUST use the AP granted.
1) A player CHOOSES to take the Paragon Path, which grants Archer's Glory. (no force 1)
2) The Player CHOOSES when to use the Power dring an encounter (no force 2)
3) IF a VERY Specific condition happens with the use of the power, it grants an action point which must be used before the end of your next turn. That means it could be used on this turn, if you have some feat, ability, or what not that allows you to spend an action point on a turn that is not yours, or your next turn. However, you MUST spend that action point.
4) Reading in "or you lose it" is adding an exception to an exception. All it does on it's most basic level is gives the player 3 action points every 2 encounters, or half an action point more. Now the Demigod build can "break" it, but the Demigodbuild "breaks" alot of things. And even then it has to be successfully used everytime. Miss, no AP granted, hit and don't drop, no AP granted, adding yet another restriction seems silly.
If you were to open with Archer's Glory, then I'd say you can't use another AP in the encounter, however, if you already spent an AP, the power would grant another use as stated you MUST use the AP granted.