(Psi)SeveredHead
Adventurer
I would like to try it, and have read a few reviews. Unfortunately, the most recent review I read said this:
This reminds me of the downside of Planescape (unplayable factions). This makes me fear for the playtesting of the game. (How did the designers respond when GMs said nobody could heal the superstitious barbarian? Or was that subclass even playtested?)
The totems deserve special mention because they all come with a code of conduct, and these are various flavors of game destroying [censored]. The animal totem bars you from using weapons (though it gives you shapeshifting claws at least). Dragon totem requires you to respond to any personal insult, giant totem forces you to accept strength challenges, spirit totem forces you to not disrespect corpses in a game where looting corpses is half of gameplay, and the superstition totem forces you to not accept spells cast on you to the point where you actually have to leave the party rather than travel with someone who casts buff spells on you.
This reminds me of the downside of Planescape (unplayable factions). This makes me fear for the playtesting of the game. (How did the designers respond when GMs said nobody could heal the superstitious barbarian? Or was that subclass even playtested?)