Warlord Ralts said:
So what publishers kept who from using what?
Seriously, I'd like to hear this. I've spent quite a bit of time offline and away from the gaming scene and from writing, so I'd really like to hear about who asked which company for what and was denied.
Has anyone ACTUALLY been denied?
Denied? Dunno. But there shouldn't be any need to ask--that sorta defeats the whole point of open content. I can ask even under standard IP laws. The biggest problem, IMHO, is "crippled" OGC--the most annoying of which is OGC widgets with PI labels. And, given the vagueness of both the WotC OGL and many OGC and [especially] PI declarations, it's often very hard to tell. Frex, Malhavoc usually declares some variation of "all original [widget] names" as PI. Who knows what constitutes an "original feat name", as per the WotC OGL? And, for that matter, how enforceable such a restriction is?
Mercule said:
Mongoose's "Pocket Player's Handbook" is the cardinal example of the sowing, IMO. The simple existence of that book is pretty much a slap in WotC's face. It's insulting and shows a company that is crass and disrespectful.
I don't get many 3rd party supplements, and generally regard Mongoose as one of the lowest quality, anyway. But, publishing that book pretty well sealed that there's no way I'd buy anything from the company.
When publishers are pulling crap like that, I can't blame WotC for thinking the OGL was a bad idea.
Wait, so WotC produces a poorly-organized, ugly, hard-to-read book, releases the textual content under an open-content licens, and you're blaming
Mongoose for creating a competitor? AFAIC, it's WotC's fault for (1) producing a book that was sufficiently deficient that something else could easily compete against it, and (2) not producing a stripped-down cheap version when there obviously was demand. And i'd be amazed if the Pocket Player's Handbook stole any real sales: the three reasons i can see to buy it are (1) you already have a PH but want something smaller/more portable, (2) the PH is overpriced for your needs (whether because you're broke, cheap, or have access to multiple copies in the game group already), or (3) you find the PH unreadable and/or unreferenceable.
[Though, personally, i don't consider the Pocket Player's Handbook much of an improvement in case 3--but then, i appear to be in a significant minority in my highly negative opinions of the graphic design and organization/writing of the D&D3[.5]E PHs.
WotC was never gonna get the category 2 sales--those people would go without, or use a digital version of the SRD, if given no alternative. Category 1 & 3 sales, likewise, were never gonna happen, either, with the existing books.
And don't forget that Dancey, at least, expected right from the start that things like the Pocket Player's Handbook would occur--he said outright [i paraphrase]: "go ahead, it won't matter to the bottom line"--implicitly because nobody else could compete directly, so they'd have to be going for a different market (as i suggest above).