BigVanVader
First Post
Just like the title says. Any campaign or game idea you've ever had, whether it's good or bad, or whether it doesn't even have a system attached to it.
I'll start us off: I had one idea just now while reading a few threads involving investigation, where the entire party is like a 'Detective League', or something. I'd be more strict in terms of characters, but I'd want a variety of different kinds. The costumed crimefighter, the displaced Sherlock, the young schoolgirl wunderkind, etc etc etc. There would be combat, yeah, but it would be so unimportant most of the time. And it would also largely rely on the players to piece together clues and puzzles that they find, although their different stats and abilities might help with what kind of clues they can gather.
My other idea for the game would be the fact that the detectives only all gather and meet to share their notes maybe...once a month, or once a week. The rest of the time the individual players would participate in solo games by themselves(or in pairs, depending on the characters) that further the story. And then, they'd all pool their notes together and while big events would happen.
Of course I would never run this, because I can not imagine consistently making satisfying mysteries to solve every game. But man it would be fun.
Anyway, enough of my rambling. What are some of your ideas?
I'll start us off: I had one idea just now while reading a few threads involving investigation, where the entire party is like a 'Detective League', or something. I'd be more strict in terms of characters, but I'd want a variety of different kinds. The costumed crimefighter, the displaced Sherlock, the young schoolgirl wunderkind, etc etc etc. There would be combat, yeah, but it would be so unimportant most of the time. And it would also largely rely on the players to piece together clues and puzzles that they find, although their different stats and abilities might help with what kind of clues they can gather.
My other idea for the game would be the fact that the detectives only all gather and meet to share their notes maybe...once a month, or once a week. The rest of the time the individual players would participate in solo games by themselves(or in pairs, depending on the characters) that further the story. And then, they'd all pool their notes together and while big events would happen.
Of course I would never run this, because I can not imagine consistently making satisfying mysteries to solve every game. But man it would be fun.
Anyway, enough of my rambling. What are some of your ideas?