I've had a couple...
In a basic D&D campaign, one of the players only ever showed up for the first session, so her character, a human thief, was NPCized for quite some time. The PCs still treated her as a fully developed character, so they took it pretty hard when...
The party were escorting their wizardess mentor to "The Temple of All Faiths," a ruined temple that was dedicated to all the world's deities. The wizardess was pregnant with the reincarnation of the world's creator deity and needed to reach the pinnacle of the temple to give birth so the deity could reclaim his position and power. Near the top of the tower, the PCs find a fancy gemstone...a magic jar left over from a war centuries ago with the sould of an evil sorceress trapped within. The sorceress takes over the NPC thief's body and flees. Azilyk was her name and she proceeded to be a thorn in the party's side for months, going so far as to make a demonic pact to become a serpent-like vampire.
In third edition we have Zegrah and Vim, in the same campaign. Zegrah was a cleric of Hextor whom the party fought and allied with alternately and hated the whole time. The alliances were to deal with Vim, a great wyrm red dragon who sought immortality and godhood.
Also in third edition, Idalla from The Forge of Fury. I was running the entire adventure path series but added some extra plot elements, including Idalla's continued involvement after she conned the party paladin into freeing her.
Current campaign, 3.5, we have Zephia/Devera/Ebony/The Ebon Mask...an elven assassin who is a mistress of disguise. She's worked both with and against the party and has earned their trust in that they know she won't breaka contract once it's made. She's actually working for one of the PCs at the moment. Same campaign, an organization...The Arcane Academy, a school for wizards secretly run by my world's equivalent of the Red Wizards. The Academy alumni, magic shops, etc, work on commission only and thus close their doors and put up their magic defenses when the community they're in is under threat, unless the community pays them to act. The PCs were direct witness to the slaughter of their home town by an orcish horde, whilst the Arcane Academy branch calmly sat in their magically defended building and did nothing. The party sorcerer has vowed nothing less than the destruction of the entire Academy, going so far as working on founding a "sorcerous monastery" dedicated to the instruction and guidance of inborn magical talent.
Sorry, a little long.
Q
In a basic D&D campaign, one of the players only ever showed up for the first session, so her character, a human thief, was NPCized for quite some time. The PCs still treated her as a fully developed character, so they took it pretty hard when...
The party were escorting their wizardess mentor to "The Temple of All Faiths," a ruined temple that was dedicated to all the world's deities. The wizardess was pregnant with the reincarnation of the world's creator deity and needed to reach the pinnacle of the temple to give birth so the deity could reclaim his position and power. Near the top of the tower, the PCs find a fancy gemstone...a magic jar left over from a war centuries ago with the sould of an evil sorceress trapped within. The sorceress takes over the NPC thief's body and flees. Azilyk was her name and she proceeded to be a thorn in the party's side for months, going so far as to make a demonic pact to become a serpent-like vampire.
In third edition we have Zegrah and Vim, in the same campaign. Zegrah was a cleric of Hextor whom the party fought and allied with alternately and hated the whole time. The alliances were to deal with Vim, a great wyrm red dragon who sought immortality and godhood.
Also in third edition, Idalla from The Forge of Fury. I was running the entire adventure path series but added some extra plot elements, including Idalla's continued involvement after she conned the party paladin into freeing her.
Current campaign, 3.5, we have Zephia/Devera/Ebony/The Ebon Mask...an elven assassin who is a mistress of disguise. She's worked both with and against the party and has earned their trust in that they know she won't breaka contract once it's made. She's actually working for one of the PCs at the moment. Same campaign, an organization...The Arcane Academy, a school for wizards secretly run by my world's equivalent of the Red Wizards. The Academy alumni, magic shops, etc, work on commission only and thus close their doors and put up their magic defenses when the community they're in is under threat, unless the community pays them to act. The PCs were direct witness to the slaughter of their home town by an orcish horde, whilst the Arcane Academy branch calmly sat in their magically defended building and did nothing. The party sorcerer has vowed nothing less than the destruction of the entire Academy, going so far as working on founding a "sorcerous monastery" dedicated to the instruction and guidance of inborn magical talent.
Sorry, a little long.
Q