Aberzanzorax
Hero
1. I started playing in 1995.
2. I have only seriously played two games. I started with AD&D, moved to 3.0, then 3.5, tried 4e but didn't play it seriously, and now play Pathfinder (I also DMed all of them). I also played a campaign of old World of Darkness (it was Vampire, Werewolf, and Mage all mixed together).
3. I graduated from college in 1999 and stopped playing for a bit, not being around the people I played with. I "got the itch" to play again, and had given my friends my old books, so I went out and bought 3.0 when it was fairly new. After that, it's mostly been tweaks and upgrades/refining of rules that have been reasons for switching.
A note, though. I've "dabbled" in several one shots or two or three shots (no more than three for any game/system, I think). I enjoy seeing how other systems work both from a mechanics perspective (mainly out of curiosity and to mine for ideas on how to improve my D&D game) and from a genre perspective (I like games like Fiasco, Dread, Og, call of cthulhu, Armageddon, Kult, and so on).
I'm also an avid reader of rpgs. I've had long periods where I've moved new places and so "scratched the itch" of rpgs by voraciously buying D&D adventures but also other rpgs. For me, reading an RPG like Dogs in the Vineyard is more about worldbuilding in a sense. I read that to explore a genre or world for the same reason I might read Dark Sun and also Eberron. I like to think about the characters and possibilities of that place/plot/theme/world/motif, etc etc.
I'll say this...I've probably read or skimmed (somewhat thoroughly) about 10-30 times the RPGs I've played. I can't imagine learning all the rules for each of these systems and spending the time to play them all. But I do like to get a general feel for them for idea mining and just for general inspiration and creativity.
2. I have only seriously played two games. I started with AD&D, moved to 3.0, then 3.5, tried 4e but didn't play it seriously, and now play Pathfinder (I also DMed all of them). I also played a campaign of old World of Darkness (it was Vampire, Werewolf, and Mage all mixed together).
3. I graduated from college in 1999 and stopped playing for a bit, not being around the people I played with. I "got the itch" to play again, and had given my friends my old books, so I went out and bought 3.0 when it was fairly new. After that, it's mostly been tweaks and upgrades/refining of rules that have been reasons for switching.
A note, though. I've "dabbled" in several one shots or two or three shots (no more than three for any game/system, I think). I enjoy seeing how other systems work both from a mechanics perspective (mainly out of curiosity and to mine for ideas on how to improve my D&D game) and from a genre perspective (I like games like Fiasco, Dread, Og, call of cthulhu, Armageddon, Kult, and so on).
I'm also an avid reader of rpgs. I've had long periods where I've moved new places and so "scratched the itch" of rpgs by voraciously buying D&D adventures but also other rpgs. For me, reading an RPG like Dogs in the Vineyard is more about worldbuilding in a sense. I read that to explore a genre or world for the same reason I might read Dark Sun and also Eberron. I like to think about the characters and possibilities of that place/plot/theme/world/motif, etc etc.
I'll say this...I've probably read or skimmed (somewhat thoroughly) about 10-30 times the RPGs I've played. I can't imagine learning all the rules for each of these systems and spending the time to play them all. But I do like to get a general feel for them for idea mining and just for general inspiration and creativity.