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<blockquote data-quote="MoonSong" data-source="post: 7378071" data-attributes="member: 6689464"><p>I can say I'm not a fan of reductionism: <a href="http://www.enworld.org/forum/showthread.php?612123-Why-the-fixation-with-getting-rid-of-everything-but-fighter-cleric-rogue-wizard" target="_blank">http://www.enworld.org/forum/showthread.php?612123-Why-the-fixation-with-getting-rid-of-everything-but-fighter-cleric-rogue-wizard</a> , but for the sake of participating in this, I will say I favor two possible ideas. </p><p></p><p>1) Let's go with the reductionist idea, few base classes:</p><p></p><p>: Mundane, any and all kinds of martial combatants go here. Pure raw physical power.</p><p> Subclasses: Striker.- An offensive warrior that uses fighting prowess to cause the most damage as quickly as possible.</p><p> Guardian.- A defensive warrior that specializes in ways to protect themselves and others. (Cavalier, martial paladins)</p><p> Lancer.- A support warrior that focuses on battlefield control. (Some Warlords)</p><p> Sniper.- A long range warrior. (Any ranged weapon user)</p><p> Swashbuckler.- An agile warrior that fights dirty. (Rogue, Dex Fighters)</p><p> Guide.- Someone who fights vicariously through others.(Some Warlords, Pet users)</p><p>: Primalist, they use their aura/vital essence in order to fight and affect the world around them. </p><p> Sorcerer.- The aura manifests as magical energy.</p><p> Barbarian.- The aura manifests as enhanced resilience and strength.</p><p> Aura/Ki Warrior.- The aura is expressed directly in its raw form. (Monk, some Paladins, generic shonen uara knight)</p><p> Otherworldly.- The aura modifies the body so it joins with the soul becoming ethereal, self-sustaining.(Think turning into an angel or spiritual being for short periods of time)</p><p> Psychic/Empath.- The aura manifests on subtle ways, mostly on the mind/emotional plane. (Psion/Ardent)</p><p>: Spiritualist, they borrow their power from an external entity.</p><p> Vessel.- The external entity inhabits the spiritualist and can claim full control at times. </p><p> Champion.- The entity chooses and empowers the champion, sometimes indirectly, for the way they embody a virtue/characteristic they favor. If they stop being that examplar they risk loosing the boon. (Paladins of a Deity) </p><p> Cultist.- The spiritualist actively worships and empowers the entity thorugh it and receives the power as a boon. (Cleric/Specialty Priest)</p><p> Bargainer.- The entity and the spiritualist have an agreement, this is a straight exchange. (Warlock)</p><p> Scion.- The spiritualist borrows the power of a powerful ancestor. (All of the bloodline sorcerers)</p><p> Spirit Talker-. The entities are multiple and smaller in power, they act directly in behalf of the spirit talker.(Some druids)</p><p>: Occultist, they use hermetic knowledge in order to harness the universal energy around them. This one has two dimensions:</p><p> a) training </p><p> Ritualist.- They keep traditions and rituals passed through oral tradition and direct instruction.(Bards, Druids) </p><p> Scholar.- They actively study and understand the ways to manipulate magic through written tradition.(Wizards)</p><p> b) scope</p><p> Kineticist.- They learn how to manipulate kinetic forces directly. </p><p> Channeler.- They draw energy from an speciffic plane of existence that shapes the effects they achieve.(Elementalists)</p><p> Formulist.- They learn codified -an even rigid- recipes that have discrete and speciffic effects. (Wizards)</p><p>And then we layer on top of that a Theme/Job/Background that shapes them like Knight, Ranger, Soldier, Crusader, Thief etc. These jobs/themes have a wide scope</p><p></p><p>The other idea is -on a classic "4 class" structure- to have</p><p></p><p>Brute Force.:</p><p>Fighter</p><p>Barbarian</p><p>Ranger</p><p>Warlord</p><p></p><p>Ability:</p><p>Thief</p><p>Assassin</p><p>Sorcerer</p><p>Ardent/Empath</p><p></p><p>Tradition.:</p><p>Clerics</p><p>Druids</p><p>Bards</p><p>Paladin</p><p>Monk</p><p></p><p>Knowledge Use their knowledge to solve stuff:</p><p>Mage/MU/Wizard</p><p>Runecasters</p><p>Warlocks</p><p>Psions</p><p>Tactician</p></blockquote><p></p>
[QUOTE="MoonSong, post: 7378071, member: 6689464"] I can say I'm not a fan of reductionism: [url]http://www.enworld.org/forum/showthread.php?612123-Why-the-fixation-with-getting-rid-of-everything-but-fighter-cleric-rogue-wizard[/url] , but for the sake of participating in this, I will say I favor two possible ideas. 1) Let's go with the reductionist idea, few base classes: : Mundane, any and all kinds of martial combatants go here. Pure raw physical power. Subclasses: Striker.- An offensive warrior that uses fighting prowess to cause the most damage as quickly as possible. Guardian.- A defensive warrior that specializes in ways to protect themselves and others. (Cavalier, martial paladins) Lancer.- A support warrior that focuses on battlefield control. (Some Warlords) Sniper.- A long range warrior. (Any ranged weapon user) Swashbuckler.- An agile warrior that fights dirty. (Rogue, Dex Fighters) Guide.- Someone who fights vicariously through others.(Some Warlords, Pet users) : Primalist, they use their aura/vital essence in order to fight and affect the world around them. Sorcerer.- The aura manifests as magical energy. Barbarian.- The aura manifests as enhanced resilience and strength. Aura/Ki Warrior.- The aura is expressed directly in its raw form. (Monk, some Paladins, generic shonen uara knight) Otherworldly.- The aura modifies the body so it joins with the soul becoming ethereal, self-sustaining.(Think turning into an angel or spiritual being for short periods of time) Psychic/Empath.- The aura manifests on subtle ways, mostly on the mind/emotional plane. (Psion/Ardent) : Spiritualist, they borrow their power from an external entity. Vessel.- The external entity inhabits the spiritualist and can claim full control at times. Champion.- The entity chooses and empowers the champion, sometimes indirectly, for the way they embody a virtue/characteristic they favor. If they stop being that examplar they risk loosing the boon. (Paladins of a Deity) Cultist.- The spiritualist actively worships and empowers the entity thorugh it and receives the power as a boon. (Cleric/Specialty Priest) Bargainer.- The entity and the spiritualist have an agreement, this is a straight exchange. (Warlock) Scion.- The spiritualist borrows the power of a powerful ancestor. (All of the bloodline sorcerers) Spirit Talker-. The entities are multiple and smaller in power, they act directly in behalf of the spirit talker.(Some druids) : Occultist, they use hermetic knowledge in order to harness the universal energy around them. This one has two dimensions: a) training Ritualist.- They keep traditions and rituals passed through oral tradition and direct instruction.(Bards, Druids) Scholar.- They actively study and understand the ways to manipulate magic through written tradition.(Wizards) b) scope Kineticist.- They learn how to manipulate kinetic forces directly. Channeler.- They draw energy from an speciffic plane of existence that shapes the effects they achieve.(Elementalists) Formulist.- They learn codified -an even rigid- recipes that have discrete and speciffic effects. (Wizards) And then we layer on top of that a Theme/Job/Background that shapes them like Knight, Ranger, Soldier, Crusader, Thief etc. These jobs/themes have a wide scope The other idea is -on a classic "4 class" structure- to have Brute Force.: Fighter Barbarian Ranger Warlord Ability: Thief Assassin Sorcerer Ardent/Empath Tradition.: Clerics Druids Bards Paladin Monk Knowledge Use their knowledge to solve stuff: Mage/MU/Wizard Runecasters Warlocks Psions Tactician [/QUOTE]
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