Fourth edition isn't young anymore, and it's definitely showing its age (with heaps of errata and way too many player options). I know we probably won't have a new edition really soon, but I suspect one will be announced in the next couple of years. I thought it would be a good idea if everyone told WotC exactly what they wanted from 5e and why.
This is what I think 5e should be like . . .
I think D&D 5e should focus on reducing prep-time and opening the game up to a wider audience. It would have many of the signature aspects of 4e (such as healing surges and class powers), but be less focused on tactical combat and optimization.
Character Creation . . . Character creation would have fewer steps and fewer options. Players would choose a race, a class, their ability scores, and a build. Builds would come with pre-selected equipment, class features, and powers. Builds wouldn't be abstract like "control wizard" and "war wizard", but be finite like "illusionist" and "evoker".
Adventuring . . . There would be no skills or feats, so adventuring would look a lot different. Characters would just add their level to skill checks, and if a particular check (such as picking a lock) would be easier for a particular race or class, it would say so in the adventure and the DM would give the player an advantage.
Combat . . . Combat would be the part of the game that would be changed the most. It would be grittier, quicker, and less tactical. Dungeon tiles and miniatures would be optional, and not included in the core rules. Picture AD&D combat, but more balanced, simple, and intuitive.
Overall, the game would be built to feel less like a string of miniatures battles and more like an interactive novel.
I think D&D 5e should focus on reducing prep-time and opening the game up to a wider audience. It would have many of the signature aspects of 4e (such as healing surges and class powers), but be less focused on tactical combat and optimization.
Character Creation . . . Character creation would have fewer steps and fewer options. Players would choose a race, a class, their ability scores, and a build. Builds would come with pre-selected equipment, class features, and powers. Builds wouldn't be abstract like "control wizard" and "war wizard", but be finite like "illusionist" and "evoker".
Adventuring . . . There would be no skills or feats, so adventuring would look a lot different. Characters would just add their level to skill checks, and if a particular check (such as picking a lock) would be easier for a particular race or class, it would say so in the adventure and the DM would give the player an advantage.
Combat . . . Combat would be the part of the game that would be changed the most. It would be grittier, quicker, and less tactical. Dungeon tiles and miniatures would be optional, and not included in the core rules. Picture AD&D combat, but more balanced, simple, and intuitive.
Overall, the game would be built to feel less like a string of miniatures battles and more like an interactive novel.