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YOUR IDEAS FOR STAR WARS CELESTIALS: No Idea Is Too Outrageous
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<blockquote data-quote="jonesy" data-source="post: 6040862" data-attributes="member: 10324"><p>[Evil Gamemaster thought: if the characters immediately answer "No." to the question of the voice have the voice dump them back into their own universe, stranded near the location of the now dead star in vacuum an untold distance from anything they know, naked. After all, why would they come all this way to back out of a challenge? Nah, not really, but that was the first thing I thought of.] <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p></p><p>The voice is friendly and interested in the characters. It hasn't had visitors for a long time. It will gladly talk about anything, but doesn't actually know anything about the characters current situation. It doesn't even know what it itself is, or where this is. It has been here alone for millennia and most of the things it used to know are now gone.</p><p></p><p>When the characters say that they are here to test the guardians, the test begins. The voice will cheer and offer encouragement for the characters during it. The characters can also continue talking with it, but it still won't know any details, just that many of the things happening seem to have happened a great many times already.</p><p></p><p></p><p>The test: a group of opponents appears on the surface of the sea. They arrive by falling from the supernova sky as balls of fire, hit the seaground with a fiery splash, and assume glowing humanoid shapes. They are too far away to be identified and surround the characters from all around. As they slowly walk closer there is some time for the characters to gather their scattered equipment and get ready. (Test one is a pure combat round. You could have the humanoid shapes be opponents or allies ripped from the characters memories. Opponents they have already faced earlier or allies they've fought with. Memorable ones. Make it tough, and have there be as many of them as you think the characters can handle).</p><p></p><p>(If the characters try to retreat to their ship at this point they will discover that it appears to drained of power.)</p><p></p><p>When the final opponent falls, the sea shatters. The characters fall into a much too soft surface of mud. Sticking out from the mud are countless alien corpses, broken equipment of all sorts, shattered starships, etc. These are all of the previous challengers, littering the muddy ground since millennia past, as far as the eye can see.</p><p></p><p>Before they can act, the voice begins to shout: "You! You've broken the gateway! MY STAR IS GONE! What have you done! Why are you here?!"</p><p></p><p>The characters can attempt to explain that since they didn't know how the Force Dimension Generator worked, or even what it really was, breaking it was an accident. But the voice won't believe that they were just fiddling with the controls, and attacks.</p><p></p><p>The voice belongs to a multidimensional being and the characters can't see or avoid any of its initial attacks. What they need to realize is that they, like they world they are in, are now multidimensional themselves.</p><p></p><p>I don't know how to game mechanically represent this discovery, but investigating their surroundings should lead them to gain an ability to see into the multidimensionality they are in.</p><p></p><p>On one level is the supernova sky world, on another are the shadow lands where Force Ghosts dwell (and them being on a massive graveyard there should be a LOT of them here), a third layer is the location of space they came here from (and the realization that they are still physically there, as very faint Force Ghosts flying through their home dimension), and the fourth dimension here is the one where the being with the mighty voice is hitting them from (a bizarre dream-like universe of liquid space and glowing monstrous structures). When they finally see into the dimension the voice is coming from they can will themselves to step into it. This is the front porch of the Celestial universe, crafted by them.</p></blockquote><p></p>
[QUOTE="jonesy, post: 6040862, member: 10324"] [Evil Gamemaster thought: if the characters immediately answer "No." to the question of the voice have the voice dump them back into their own universe, stranded near the location of the now dead star in vacuum an untold distance from anything they know, naked. After all, why would they come all this way to back out of a challenge? Nah, not really, but that was the first thing I thought of.] ;) The voice is friendly and interested in the characters. It hasn't had visitors for a long time. It will gladly talk about anything, but doesn't actually know anything about the characters current situation. It doesn't even know what it itself is, or where this is. It has been here alone for millennia and most of the things it used to know are now gone. When the characters say that they are here to test the guardians, the test begins. The voice will cheer and offer encouragement for the characters during it. The characters can also continue talking with it, but it still won't know any details, just that many of the things happening seem to have happened a great many times already. The test: a group of opponents appears on the surface of the sea. They arrive by falling from the supernova sky as balls of fire, hit the seaground with a fiery splash, and assume glowing humanoid shapes. They are too far away to be identified and surround the characters from all around. As they slowly walk closer there is some time for the characters to gather their scattered equipment and get ready. (Test one is a pure combat round. You could have the humanoid shapes be opponents or allies ripped from the characters memories. Opponents they have already faced earlier or allies they've fought with. Memorable ones. Make it tough, and have there be as many of them as you think the characters can handle). (If the characters try to retreat to their ship at this point they will discover that it appears to drained of power.) When the final opponent falls, the sea shatters. The characters fall into a much too soft surface of mud. Sticking out from the mud are countless alien corpses, broken equipment of all sorts, shattered starships, etc. These are all of the previous challengers, littering the muddy ground since millennia past, as far as the eye can see. Before they can act, the voice begins to shout: "You! You've broken the gateway! MY STAR IS GONE! What have you done! Why are you here?!" The characters can attempt to explain that since they didn't know how the Force Dimension Generator worked, or even what it really was, breaking it was an accident. But the voice won't believe that they were just fiddling with the controls, and attacks. The voice belongs to a multidimensional being and the characters can't see or avoid any of its initial attacks. What they need to realize is that they, like they world they are in, are now multidimensional themselves. I don't know how to game mechanically represent this discovery, but investigating their surroundings should lead them to gain an ability to see into the multidimensionality they are in. On one level is the supernova sky world, on another are the shadow lands where Force Ghosts dwell (and them being on a massive graveyard there should be a LOT of them here), a third layer is the location of space they came here from (and the realization that they are still physically there, as very faint Force Ghosts flying through their home dimension), and the fourth dimension here is the one where the being with the mighty voice is hitting them from (a bizarre dream-like universe of liquid space and glowing monstrous structures). When they finally see into the dimension the voice is coming from they can will themselves to step into it. This is the front porch of the Celestial universe, crafted by them. [/QUOTE]
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