RobShanti
Explorer
I want to introduce elements of the Celestials into my Star Wars campaign, hopefully as an endstory for some of the PCs, and I need as many ideas as you can come up with to help me make them spectacular.
According to the mythos, the Celestials (a/k/a the "Architects") were a mysterious, advanced ancient alien precursor race of immeasurable power and malleable form that were the primary players in the prehistoric, pre-Republic era of the Galaxy Far, Far Away. Hundreds of thousands of years before the Battle of Yavin, the Celestials shaped the Galaxy itself as much as they shaped Galactic events, and left behind enormous, enigmatic artifacts, such as Centerpoint Station, Sinkhole Station, Celestial Palace and a "sensory operations complex" on Kessel that contained planetwide underground machinery tended to by Bogeys and containing a type of gigantic astronomical observatory detailing the location of gravity wells across the entire galaxy. The Celestials are believed to have "assembled" astrographic elements of the GFFA, such as the Corellia and Vultar systems, the Hapes Cluster, the Kathol Rift and the Maw cluster of black holes. The Killiks, the Gree, the Kwa and the Rakata all served as servant races to the Celestials. It was some perceived threat of the Celestials that prompted the Sharu to go undercover as the "Toka" and secure the secrets of the Sharu culture in their plastic pyramids in the Centrality, and that prompted the Columni to curb their galactic exploration and retreat into hermitage. Some speculate that the Celestials are a higher order of Force beings that guide the events of the galaxy and the balance between the Light and Dark sides of the Force, and that "The Ones" -- the Father, the Son and the Daughter (featured in the Clone Wars animated series) -- are believed to be what the Celestials eventually become.
In my campaign, I would like to bring the storylines of a few characters to an end with a climactic encounter with an ancient Celestial temple, ruins or somesuch that represents a singularity in the Celestials' society, possibly the point at which they became discorporate, transcendent extra-planar beings, possibly with the PCs transcending themselves.
What I need is ideas that I might not otherwise come up with...ideas of any sort: about the artifacts, or the history of the Celestials, or their present condition, or how the PCs might interact with those artifiacts or entities, or ideas for the final adventures of these PCs and how they might transcend...and particularly how I might tie these ideas into a playable adventure.
Homages to the works of other space fantasy or sci-fi works with similar themes, such as those of Vernor Vinge, Arthur C. Clark, Stanley Kubrik (2001) and Alan Dean Foster (Design for Great-Day) are welcome and, in fact, encouraged.
According to the mythos, the Celestials (a/k/a the "Architects") were a mysterious, advanced ancient alien precursor race of immeasurable power and malleable form that were the primary players in the prehistoric, pre-Republic era of the Galaxy Far, Far Away. Hundreds of thousands of years before the Battle of Yavin, the Celestials shaped the Galaxy itself as much as they shaped Galactic events, and left behind enormous, enigmatic artifacts, such as Centerpoint Station, Sinkhole Station, Celestial Palace and a "sensory operations complex" on Kessel that contained planetwide underground machinery tended to by Bogeys and containing a type of gigantic astronomical observatory detailing the location of gravity wells across the entire galaxy. The Celestials are believed to have "assembled" astrographic elements of the GFFA, such as the Corellia and Vultar systems, the Hapes Cluster, the Kathol Rift and the Maw cluster of black holes. The Killiks, the Gree, the Kwa and the Rakata all served as servant races to the Celestials. It was some perceived threat of the Celestials that prompted the Sharu to go undercover as the "Toka" and secure the secrets of the Sharu culture in their plastic pyramids in the Centrality, and that prompted the Columni to curb their galactic exploration and retreat into hermitage. Some speculate that the Celestials are a higher order of Force beings that guide the events of the galaxy and the balance between the Light and Dark sides of the Force, and that "The Ones" -- the Father, the Son and the Daughter (featured in the Clone Wars animated series) -- are believed to be what the Celestials eventually become.
In my campaign, I would like to bring the storylines of a few characters to an end with a climactic encounter with an ancient Celestial temple, ruins or somesuch that represents a singularity in the Celestials' society, possibly the point at which they became discorporate, transcendent extra-planar beings, possibly with the PCs transcending themselves.
What I need is ideas that I might not otherwise come up with...ideas of any sort: about the artifacts, or the history of the Celestials, or their present condition, or how the PCs might interact with those artifiacts or entities, or ideas for the final adventures of these PCs and how they might transcend...and particularly how I might tie these ideas into a playable adventure.
Homages to the works of other space fantasy or sci-fi works with similar themes, such as those of Vernor Vinge, Arthur C. Clark, Stanley Kubrik (2001) and Alan Dean Foster (Design for Great-Day) are welcome and, in fact, encouraged.