innerdude
Legend
Let's say you wake up this morning in possession of a magic djinni lamp, and the djinn has but one wish to give.
However, the power of the wish is limited to just your own personal roleplaying experience. Our djinn can't make you rich or a rock star, but can grant you the opportunity to play the "One Great RPG Campaign of a Lifetime"---the one life-altering campaign you'd always secretly hoped would come to pass.
You can choose any game system, and the djinn's powers are such that it will be GM'd with exceptional skill (by you or someone else), and the players will be absolutely ideal for the experience (yourself and/or others).
The campaign is guaranteed to have weekly sessions for exactly 18 months, and no longer.
What is that campaign?
For me, it would be a game of fantasy intrigue, a game of vying for political influence in a dangerous world of deceit and hidden motives. In tone it would feel much like Guy Gavriel Kay's Sarantium novels.
Character growth would be slow and linear, but characters would begin as competent to competent+.
The setting could be nearly anything --- Golarion, FR, Terrinoth, Known World, homebrew, doesn't matter, as long as it hits the right tone and thematics.
And if we're choosing a system, at this moment I'd have to go with Genesys. It sits right at the nexus of trad + narrative style gaming, such that it would allow for nuance in play in ways that I enjoy. My usual group has taken to it and really enjoys it.
That said, I would be sorely tempted to go with Burning Wheel or a Forged in the Dark variant, but I just don't know enough about them in actual play to be certain it would work the way I envision. And as much as I love Ironsworn, I'm just not sure it would have enough staying power for a weekly 18-month run.
However, the power of the wish is limited to just your own personal roleplaying experience. Our djinn can't make you rich or a rock star, but can grant you the opportunity to play the "One Great RPG Campaign of a Lifetime"---the one life-altering campaign you'd always secretly hoped would come to pass.
You can choose any game system, and the djinn's powers are such that it will be GM'd with exceptional skill (by you or someone else), and the players will be absolutely ideal for the experience (yourself and/or others).
The campaign is guaranteed to have weekly sessions for exactly 18 months, and no longer.
What is that campaign?
For me, it would be a game of fantasy intrigue, a game of vying for political influence in a dangerous world of deceit and hidden motives. In tone it would feel much like Guy Gavriel Kay's Sarantium novels.
Character growth would be slow and linear, but characters would begin as competent to competent+.
The setting could be nearly anything --- Golarion, FR, Terrinoth, Known World, homebrew, doesn't matter, as long as it hits the right tone and thematics.
And if we're choosing a system, at this moment I'd have to go with Genesys. It sits right at the nexus of trad + narrative style gaming, such that it would allow for nuance in play in ways that I enjoy. My usual group has taken to it and really enjoys it.
That said, I would be sorely tempted to go with Burning Wheel or a Forged in the Dark variant, but I just don't know enough about them in actual play to be certain it would work the way I envision. And as much as I love Ironsworn, I'm just not sure it would have enough staying power for a weekly 18-month run.