14's tend to come up alot a normal spread (25 points), but one of a kind cards can change that. You could use that as a cue for some background or hidden destiny work.
I ended up with a 16 to int once. Thing is, I did it because the dragon slayer card was in that position. It took a lot of points away from other attributes. I still can't shake the card counting feel though. It feels like those magic tricks that use math to make sure you have the same number or card.
Anyways, here's th basic structure:
You lay out your 11 cards. You then distribute your 25 tokens: 9 to nature, 3 to spirit, 1 to nurture, and 2 to each of the attribute cards.
Usually the nature card runs a 6/3 split between the body and mind cards, evil dragons focusing on body while good dragons focus on mind. Unique cards have different effects.
The spirit card splits it tokens to three different attributes based on the card. Again, there are exceptions.
The body and mind cards usually run a 2/3rd split between specific attributes based on the cards. See the usual disclaimer.
The nurture card is supposed to represent an attribute you focused on. It's token goes on the specified attribute. It also indicates where you start when you resolve your attributes.
Here's where the card counting comes in. Starting with your nurtures focus attribute and moving clock-wise, you juggle the tokens based on the cards. Good dragons give away tokens, evil dragons take them. Mortals usually give them, but the dragonslayer steals tokens from weaker dragon cards. The thief also takes tokens.
Tiamet just steals tokens from every other card. Pray you get her in a spread
.
Add up the tokens and compare the totals to the point buy chart. Extra tokens go to the next highest total, ignoring ties).
That's the gist in a nut shell.