Also, you should be able to find some helpful info on fortifications here.
http://en.wikipedia.org/wiki/Wire_obstacle
http://en.wikipedia.org/wiki/Wire_obstacle
This is good: you could use a Typhoon for this as one pancaked in Spain a year or so ago (the crew ejected and it fluttered down and landed flat). Lots of interesting avionics and stuff, all covered by the Official Secrets Act.RangerWickett said:I'm considering using the "crash a plane into the hill" idea, so that the military will be there for clean-up.
RangerWickett said:I'm considering using the "crash a plane into the hill" idea, so that the military will be there for clean-up.
The bad guys can't flagrantly mind-control because there is a sort of magical law enforcement group that might go after them, but mostly they don't need to use mind control anymore, since they had been subtlely befriending people over the long-term so that the friendship would last even after the spell ended.
Barbed wire and . . . what were those concrete barriers called? That's fine. It'll funnel the PCs in particular locations, which they'll no doubt try to avoid.
Two snipers atop the Tor will be watching the approaches to the Chalice Well.
The hill itself will have two lines of trenches, along with barbed wire and mobile machine gun turrets.
RangerWickett said:I'm thinking a squad of a dozen 6th level soldiers in the tower itself (including two snipers on the tower),
and likewise a dozen down in the Chalice Well garden.
Eight emplacements around the hill will each have three guys - two handling the machine gun, one on look-out who also has a shoulder SAM launcher (such things do exist, right?).
Then there's the five person group of commandos who are ready to respond to any sort of threat.
Agback said:Also, the British Army doesn't do squads of a dozen. It does fireteams of four, sections of eight, and platoons of twenty-nine. (Or 31 if you attach a heavy machinegun team from the battalion fire-support company.)
An infantry fire-team consists of a junior NCO (lance-corporal or corporal) with an assault rifle, a gunner with a light machinegun, and two riflemen with assault rifles. Each rifleman and NCO carries two rifle grenades.
Each section consists of two fireteams, one lead by the section leader and one by the assistant section leader.
Hypersmurf said:So if you assigned one section, with one fire team in support, wouldn't that make a dozen men?
1. A guy who is fragile, but a fast talker. He's the one with access to the spell that will let them get into Avalon.
2. A woman who is an incredible, almost superheroic brawler.
3. A gunslinger who has great defenses so bullets can barely harm him.
4. A woman with powers similar to Magneto's, but weaker. She's practically impervious to metal attacks, but she can't stop hundreds of bullets or crush cars or anything.
5. An assassin with great speed and stealth, who supposedly can be killed in a single hit if you strike him with an unhallowed cross.
6. A psychic who can scry, see the future, and meddle with memories.
7. A D&D-style wizard, with a wide variety of spells.
So, you're the badguys, trying to make sure a group of 7 people don't reach this one location. Your resources include the entire British military, but you can't use too many units because not everyone in the government is under your control. You also have three fairly powerful magic users -- one specializing in illusions and movement, one specializing in attack magic, and one who uses magic to create weapons and augment his fighting ability.