Cleon
Legend
So now ruinous shriek - something like:
The war pterosaur emits a deafening shriek in a 30-foot cone. Each creature in that area must make a DC 16 Constitution saving throw, taking 18 (4d8) thunder damage on a failed save, or half as much damage on a successful one....?
I was thinking something a bit different, namely a broadcast mental attack along these lines:
Ruinous Shriek (Recharge 5-6). The ti-khana war pterosaur screams an appallingly discordant cry. Every creature within 300 [or 120?] feet of the pterosaur that can hear the song and is not a yuan-ti or ti-khana must succeed on a DC 12 Wisdom saving throw or take ## {#d#) psychic damage and become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. A target that successfully saves is resistant to this war pterosaur's Ruinous Shriek for the next 24 hours; they cannot become frightened by the shriek and take half as much damage from it.
Was thinking of setting the damage relatively low, like 13 (2d12), as I want this to be more of a "just for colour" special attack than its "kill the enemy" one.
The current version has a 300 foot range like the Luring Song of a Harpy, allowing the Warptero to Shriek and inconvenience enemies outside its Venomflame range so it can close to attack distance with less opposition.
Also mused about making the range 120 feet like the Frightful Presence of a Dragon, which was the original inspiration for the ability.