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D&D Older Editions
Zanzer Tem, Nostalgia, and 4e
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<blockquote data-quote="Pliantreality" data-source="post: 5771575" data-attributes="member: 6686815"><p>When I was five, my uncle in his wisdom gave me and my brothers the Black Box. It had just come out and my parents, no doubt, enjoyed how much time we spent playing it and NOT bothering them. You could measure their relief by the box of wine.</p><p> </p><p>My brothers lost interest pretty quickly.</p><p> </p><p>Don't get me wrong, my own interest in the well-worn little booklets wasn't rock solid. I moved on, did other things. But every once in awhile I came back. Every once in awhile I got drawn back to Axel. The hobgoblin jailor, the room of weapons.</p><p> </p><p>The Black Box was, without a doubt, what got me into DnD- and from there, tabletop roleplaying in general.</p><p> </p><p>I have always been fascinated by the power of imaginative endeavors. All things creative have to them a quality of - I mean, escapism is the wrong word. Only rarely, when things were really bad in high school, did I attempt to <em>escape</em> where and who I was. Only rarely was DnD an escapist activity for me.</p><p> </p><p>I prefer to think of it as vacationist. Imaginative endeavors - writing stories, designing theatrical lighting, making one of those little ships in the bottle (do people still do that?) - can be as restorative as a weekend in Key West. Maybe that's hyperbole, but there's a point in there somewhere. I think.</p><p> </p><p>Somewhat recently my lady-friend was in the unfortunate position of getting a faceful of nostalgia. I told her about what I had taken from the game, where my love of roleplaying came from, and specifically about the Escape from Zanzer Tem's Dungeon.</p><p> </p><p>She asked why I had never converted it to 4e.</p><p> </p><p>It was a good question; one of those questions that makes you feel uncomfortably guilty because the honest answer is something between negligence and laziness. At the time I was GMing, and honestly wouldn't have had the time, anyway. So my lady-friend, in a gesture that was sweet enough to give me diabetes on the spot, offered to run the game for me.</p><p> </p><p>Unfortunately, she has never GMed, and is not savvy enough with the rules to convert the original adventure. That first one is no great impediment - everyone starts somewhere - but the second is.</p><p> </p><p>So I was wondering if there is anyone out there willing to help with this project.</p><p> </p><p>Even if there isn't, thanks for listening to my rambling meanderings above.</p></blockquote><p></p>
[QUOTE="Pliantreality, post: 5771575, member: 6686815"] When I was five, my uncle in his wisdom gave me and my brothers the Black Box. It had just come out and my parents, no doubt, enjoyed how much time we spent playing it and NOT bothering them. You could measure their relief by the box of wine. My brothers lost interest pretty quickly. Don't get me wrong, my own interest in the well-worn little booklets wasn't rock solid. I moved on, did other things. But every once in awhile I came back. Every once in awhile I got drawn back to Axel. The hobgoblin jailor, the room of weapons. The Black Box was, without a doubt, what got me into DnD- and from there, tabletop roleplaying in general. I have always been fascinated by the power of imaginative endeavors. All things creative have to them a quality of - I mean, escapism is the wrong word. Only rarely, when things were really bad in high school, did I attempt to [I]escape[/I] where and who I was. Only rarely was DnD an escapist activity for me. I prefer to think of it as vacationist. Imaginative endeavors - writing stories, designing theatrical lighting, making one of those little ships in the bottle (do people still do that?) - can be as restorative as a weekend in Key West. Maybe that's hyperbole, but there's a point in there somewhere. I think. Somewhat recently my lady-friend was in the unfortunate position of getting a faceful of nostalgia. I told her about what I had taken from the game, where my love of roleplaying came from, and specifically about the Escape from Zanzer Tem's Dungeon. She asked why I had never converted it to 4e. It was a good question; one of those questions that makes you feel uncomfortably guilty because the honest answer is something between negligence and laziness. At the time I was GMing, and honestly wouldn't have had the time, anyway. So my lady-friend, in a gesture that was sweet enough to give me diabetes on the spot, offered to run the game for me. Unfortunately, she has never GMed, and is not savvy enough with the rules to convert the original adventure. That first one is no great impediment - everyone starts somewhere - but the second is. So I was wondering if there is anyone out there willing to help with this project. Even if there isn't, thanks for listening to my rambling meanderings above. [/QUOTE]
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