Hello,
As the title suggests I am about to start up a Zeitgeist campaign. Going for E6 DnD 3.5 running modules 1-5. I expect that since the E6 power level reachs above 6 with the extra feats that of level 7 we should be ok on that.
I just have a few questions and am after thoughts of others.
Is there a more complete run down of adjustments to shorten the path down to 1-5 than the short blurb in the campaign guide?
Themes, I am not really thrilled by these and thinking of leaving them out. Some of the themes introduced by them seem to link into the greater overall plot. Not the shorter one I am thinking of running. Should I push forward on these anyway?
Gun, I do not have the PF gun rules, but after reading the 4E versions I'll just made them standard load buffed crossbows. Seems to work?
Any other suggestions of issues or changes I should be thinking of to fit the campaign in?
As the title suggests I am about to start up a Zeitgeist campaign. Going for E6 DnD 3.5 running modules 1-5. I expect that since the E6 power level reachs above 6 with the extra feats that of level 7 we should be ok on that.
I just have a few questions and am after thoughts of others.
Is there a more complete run down of adjustments to shorten the path down to 1-5 than the short blurb in the campaign guide?
Themes, I am not really thrilled by these and thinking of leaving them out. Some of the themes introduced by them seem to link into the greater overall plot. Not the shorter one I am thinking of running. Should I push forward on these anyway?
Gun, I do not have the PF gun rules, but after reading the 4E versions I'll just made them standard load buffed crossbows. Seems to work?
Any other suggestions of issues or changes I should be thinking of to fit the campaign in?