Sedric the Hero
Explorer
I'm starting to think you guys don't care about Zeitgeist anymore. Adventure 7 is long overdue...and I'm wondering if I've wasted my money paying for this. Any idea when the next adventure will be out?
If we didn't care about it, all 13 adventures would have been released in the first six weeks!
I promise you that every instalment is obsessed over and crafted to the very limits of our ability. Ryan writes the very best he possible can, and I (personally) feel that shows. Eric's layout is painstakingly crafted. We get the very best art done that we can.
Ryan could have sent it to layout earlier - but it wouldn't be as good. I promise you that we care about Zeitgeist more than you can possible know, and we hope that as a result we're producing work that ranks amongst the very finest there is.
So I say this with the utmost love and respect: I think you're falling into *the* classic scheduling mistake: you're telling people to expect stuff according to when you hope it will be done, seasoned with a dash of estimating based on things going well. But things never go well. The only real way to schedule is to look how long it has *actually* taken in the past, including the weird, never-gonna-happen-again delays. That's how long it will take. There will be no catching up; different never-gonna-happen-again delays will occur. There never is; they always do.
I have to spread XP around before giving you more, but I agree completely. The delays haven't affected my game at all, and almost certainly won't, but the people who are in danger of catching up need realistic estimates rather than optimistic ones. There's also the added benefit that you might actually beat a realistic estimate, but you have almost no chance of beating an optimistic estimate since there's no fat built in.
If we didn't care about it, all 13 adventures would have been released in the first six weeks!
I promise you that every instalment is obsessed over and crafted to the very limits of our ability. Ryan writes the very best he possible can, and I (personally) feel that shows. Eric's layout is painstakingly crafted. We get the very best art done that we can.
Ryan could have sent it to layout earlier - but it wouldn't be as good. I promise you that we care about Zeitgeist more than you can possible know, and we hope that as a result we're producing work that ranks amongst the very finest there is.