rushlight
Roll for Initiative!
So, I'm setting up a few undead encounters for my level 1 party. I began looking at the minions for zombies and skeletons. At first, I was unsure about including multiple level 3 creatures (even though they're minions) in the encounter - but then I compared the level 3 Zombie Rotter to the level 1 Decrepit Skeleton. That's when I began to wonder what the designers were thinking...
The Zombie has:
A lower Initiatve
Poorer senses
Lower AC
Lower Reflex
Lower Will
Lower Speed
No Ranged attack
Lower stat in every case except CHA.
It has the same Fortitude
The same immunities
The same to-hit
The same CHA
And of course, the same HPs.
The only area where it is superior to the Skeleton is in damage - it does a single point more. Oh, and it's worth 13 more XP.
So can someone explain why a monster that is so obviously worse in every case is *2* levels higher? I'm assuming by looking at this example (and the other threads pondering at minion creation methods) that the designers basically "winged" it, and there's no internal structure to minion creation...
The Zombie has:
A lower Initiatve
Poorer senses
Lower AC
Lower Reflex
Lower Will
Lower Speed
No Ranged attack
Lower stat in every case except CHA.
It has the same Fortitude
The same immunities
The same to-hit
The same CHA
And of course, the same HPs.
The only area where it is superior to the Skeleton is in damage - it does a single point more. Oh, and it's worth 13 more XP.
So can someone explain why a monster that is so obviously worse in every case is *2* levels higher? I'm assuming by looking at this example (and the other threads pondering at minion creation methods) that the designers basically "winged" it, and there's no internal structure to minion creation...