Hi Guys!
So i tried to create a memorable solo monster, namely a zombie hulk solo brute who should be lvl 6. What i did was decrease the level of the zombie hulk from the MM by 2 (adjusting defenses & damage accordingly) and then i turned it into a solo according to DMG 185.
this is what i get:
ac 20, fort 23, ref 15, will 18
hp 264 / 132
i hope i did everything right.^^
now the problem i have is first of all should i turn the "zombie smash" ability (which is recharge 6 normally) into an at-will power? it is stated in the DMG that you should turn an encounter power into an at-will when turning a monster into a solo, but the zombie hulk has no encounter power except for the "rise again" power (and NO, i WON'T !! ;-) )
if i really make the "zombie smash" an at-will ability, will the encounter simply be too heavy for a 5-man party of about lvl 4 to 5 ?
because, this guy really has lots of hp AND his "rise again" (so actually he has effectively 396 hp) and his "slam" and "zombie smash" really dish out a lot of damage (max for zombie smash is 36 dmg).
group consists of tiefling warlock, dragonborn fighter, human paladin, half-elf warlord and halfling wizard.
PS:: i'm also considering creating an environment for this encounter that will help the PCs, but it shouldn't turn the fight into an easy-going encounter. so no balcony for the PCs, and still enough room for the monster to move. any ideas? it should be indoor.
-coldaan
So i tried to create a memorable solo monster, namely a zombie hulk solo brute who should be lvl 6. What i did was decrease the level of the zombie hulk from the MM by 2 (adjusting defenses & damage accordingly) and then i turned it into a solo according to DMG 185.
this is what i get:
ac 20, fort 23, ref 15, will 18
hp 264 / 132
i hope i did everything right.^^
now the problem i have is first of all should i turn the "zombie smash" ability (which is recharge 6 normally) into an at-will power? it is stated in the DMG that you should turn an encounter power into an at-will when turning a monster into a solo, but the zombie hulk has no encounter power except for the "rise again" power (and NO, i WON'T !! ;-) )
if i really make the "zombie smash" an at-will ability, will the encounter simply be too heavy for a 5-man party of about lvl 4 to 5 ?
because, this guy really has lots of hp AND his "rise again" (so actually he has effectively 396 hp) and his "slam" and "zombie smash" really dish out a lot of damage (max for zombie smash is 36 dmg).
group consists of tiefling warlock, dragonborn fighter, human paladin, half-elf warlord and halfling wizard.
PS:: i'm also considering creating an environment for this encounter that will help the PCs, but it shouldn't turn the fight into an easy-going encounter. so no balcony for the PCs, and still enough room for the monster to move. any ideas? it should be indoor.
-coldaan