Zombies and Crooks on Virtual Battlemat
Mesa daringly advances into one of the alleys and scatters twao zombies by summoning powerful winds.
Rinch surges forward with amazing speed to reach the door. He is a terrible sight. Tall, thin and gaunt, his eyes are a well of darkness. He wields a wicked thorned rod and his sadistic smile indicates he wants to use it. The man notices Montroya on the catwalk and his smile turns into a snarl.
-''You?! How can it be you!?'' he yells furiously.
[sblock=Montroya]Rinch seems to recognize you from a past life.
Whether you do or not is up to you. If you want to work something out, you can PM me as I have some ideas but otherwise you are free to let this slip.
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The madman points his rod at Montroya and a blast of hatred surges toward the deva who grits his teeth and endure it.
-''Kill him! Kill him!'' he yell to the other SPider zombie who deftly climbs down the wall, land on the catwalk and then charge but Montroya is alert and not going down easy. He quickly dodges.
The dark monk moves in front of the de near the door and utters a dark incantation. A shadowy tentacle appears next to Jarel and grabs him, immobilizing him.
The rest of the troops are gathering.
[sblock=Actions]
Mesa
Move: to H3
Standard: CHill wind
vs ref 9 (1d20+5=20, 1d20+5=23) kills both minion
Rinch:
Moves: 6 squares
Standard:
vs Montroya
vs Will 16 (1d20+8=14, 1d6+4=10) miss
Spider Zombie
Move: 1 square to the wall 2 square to catwalk, then charge
vs AC 18 (1d20+8=11, 1d6+5=10) forgot +1 for charge, still miss.
Cultist
Moves:
Then Standard, summon tentacle:
vs ref 16 (1d20+8=23, 1d6+2=3) hit
2nd SZombie vs Jarel
vs AC 22 (1d20+8=10, 1d6+5=8) miss
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[sblock=Status]People with a little S next to their Icon are on the catwalk
SZ1 : 13/45 bloodied
Zombie 1: 28/40
Andrec : 24 / 27 [5/7] AP
Jarel-Karn : 34 / 37 [9/11] AP grabbed
Mesa : 11 / 31 [6/9] AP, razorclaw shifting (+1 AC, +2 speed), bloodied
Montroya : 31 / 33 [3/8]
One-Who-Waits: 26 / 26 [8/9] AP
Molok : 29 +4 /33 [12/12] AP Rage (+4 to dmg is Molok or target is bloodied)
Mesa, Molok and Montroya are up
Rinch (The grey helmet toward the back)
Perception 14
HP 104; Bloodied 52
AC 20; Fortitude 17, Reflex 16, Will 20
Speed 5
OA: Scepter of Striking
+9 vs Armor Class; 2d6 + 6 damage, and the target is dazed until the end of Rinch's next turn.
Pack Zombie (The Red M)
Perception +10; darkvision
HP 1; a missed attack never damages a minion.
AC 14; Fortitude 14, Reflex 10, Will 11
Slam (Standard, at-will)
+7 vs Armor Class; 4 damage.
Pack Attack
A pack of zombies gains a +2 bonus to its attack roll if it is adjacent to at least one other pack zombie.
The Dark Servant (Book with the skull) AKA Cultist
Perception 18
HP 52; Bloodied 26
AC 20; Fortitude 14, Reflex 18, Will 16
OA Unarmed Strike : +10 vs Armor Class; 1d8+3 damage.
Good old Zombie
Medium natural magical beast (undead)
Perception 10; darkvision
HP 40; Bloodied 20
AC 13; Fortitude 13, Reflex 9, Will 10
Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant
OA: +6 vs Armor Class; 2d6+2 damage.
Zombie Weakness : Any critical hit to the zombie reduces it to 0 hit points instantly.
Archers
Perception 16
HP 1; a missed attack never damages a minion.
AC 16; Fortitude 13, Reflex 14, Will 11 ; see also mob rule
OA Dagger (if drawn) +7 vs Armor Class; 2 damage.
Mob Rule (Standard; encounter)
Archers gains a +2 power bonus to all defenses while at least two other Archer are within 5 squares of it.
Spider Zombie
Perception 17; darkvision
HP 45; Bloodied 22
AC 17; Fortitude 15, Reflex 17, Will 14
Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant
OA Slam (Standard, at-will)
+8 vs Armor Class; 1d6+5 damage.
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