delericho
Legend
Apart from the fact that bags of holding etc. make encumbrance rules dead weight.
This was actually deliberate. The idea was that at the start of the game, you would micro-manage encumberance and gear carried, and engage in low-level dungeon crawling. However, at some point the effort of tracking encumberance became more of a pain than it was worth, and at that point the bag of holding would let you bypass that mechanic, so it ceased to be an issue.
You see a similar thing with light sources - at low level you were supposed to track these, but eventually doing so would become tedious so you grabbed an everburning torch.
There were a couple of weaknesses with this:
- It assumes you only ever play one campaign. Otherwise, in the second campaign you ended up sick of encumberance, but without the means to ignore it!
- As the editions went on, the designers gradually mucked around with this. And so, the everburning torch became standard equipment very early, rendering other light sources basically obselete from the outset.