ZWEIHÄNDER Grim & Perilous RPG - a Warhammer Fantasy Roleplay retroclone

Daniel D. Fox

Explorer
looking good

Will there be any guidelines for running the game with lower tech levels than warhammer assumes? I strongly prefer a medieval game with no guns.

Absolutely! While it is inspired by the European Renaissance (and Warhammer Fantasy Roleplay as well), gunpowder weapons can easily be removed without making any other additional changes. It's a very flexible system which allows complete modular control over the rules; they can be removed piecemeal without upsetting the inherent balance of the system.
 

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Daniel D. Fox

Explorer
One year ago today, your humble author decided to turn Project Corehammer into the RPG you see developing before you now.

I’d like to believe that my vision, coupled with the extreme patience of our playtesters, critical feedback from contributors, proofreading from our in-house editors, the excellent cover and interior artists and its thoroughly-tested ruleset will prove that ZWEIHÄNDER Grim & Perilous RPG will be a solid competitor against other top-tier RPG products.

For those who’ve been waiting for a release date, all’s we can say is that “it will be done when it’s done” (tentative Q1 of 2013). We want to make sure that all of the kinks are worked out, so that Tier One play is as balanced as Tier Three play. We also want to deliver an affordable product that has professional polish, which we feel is oftentimes missing from old school renaissance (OSR) products.

We appreciate your patience during the development process, and remain dedicated towards putting out the best “grim & perilous” product that’s hit the shelves since Warhammer Fantasy Roleplay!

Best,
Daniel Fox
Author and lead designer of ZWEIHÄNDER Grim & Perilous RPG

http://grimandperilous.com/?p=205
 

Daniel D. Fox

Explorer
One year ago today, your humble author decided to turn Project Corehammer into the RPG you see developing before you now.

I’d like to believe that my vision, coupled with the extreme patience of our playtesters, critical feedback from contributors, proofreading from our in-house editors, the excellent cover and interior artists and its thoroughly-tested ruleset will prove that ZWEIHÄNDER Grim & Perilous RPG will be a solid competitor against other top-tier RPG products.

For those who’ve been waiting for a release date, all’s we can say is that “it will be done when it’s done” (tentative Q1 of 2013). We want to make sure that all of the kinks are worked out, so that Tier One play is as balanced as Tier Three play. We also want to deliver an affordable product that has professional polish, which we feel is oftentimes missing from old school renaissance (OSR) products.

We appreciate your patience during the development process, and remain dedicated towards putting out the best “grim & perilous” product that’s hit the shelves since Warhammer Fantasy Roleplay!

Best,
Daniel Fox
Author and lead designer of ZWEIHÄNDER Grim & Perilous RPG

http://grimandperilous.com/?p=205
 

mhensley

First Post
Could you show us a preview of a monster or two? Have you done anything differently with how large monsters work? One of the things that always bothered me in wfrp was stuff like giants having a bunch of attacks that usually missed. It just seemed an odd way of representing them.
 

Daniel D. Fox

Explorer
Our new editor came onboard a few weeks ago for ZWEIHÄNDER Grim & Perilous RPG. We've since started cleaning up the character creation chapter, and have outlined a few immediate considerations you’ll make when creating your first Grim & Perilous character.

Take a look at a sample of what we’re writing, and let us know if we’re hitting close to the mark with a Warhammer Fantasy Roleplay inspired retroclone:

http://grimandperilous.com/?p=212
 

Daniel D. Fox

Explorer
Our new editor came onboard a few weeks ago for ZWEIHÄNDER Grim & Perilous RPG. We've since started cleaning up the character creation chapter, and have outlined a few immediate considerations you’ll make when creating your first Grim & Perilous character.

Take a look at a sample of what we’re writing, and let us know if we’re hitting close to the mark with a Warhammer Fantasy Roleplay inspired retroclone:

http://grimandperilous.com/?p=212
 



Daniel D. Fox

Explorer
We are closing in on final beta with ZWEIHÄNDER.


With the help of fellow contributors Jesse “Gitzman” Burke David Nadj, we have a form-fillable character sheet!


For our other contributors, Grim & Perilous Studios will be releasing the final beta version of the character creation packet in the next week. Watch your inboxes!


Follow this link to preview the character sheet: http://grimandperilous.com/?p=256
 

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