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robowieland
posted the thread
Parsely Turns Classic Adventure Games Into Fun For Everyone
in
*TTRPGs General
.
It’s wild to see how far computer games have come in my lifetime. Modern RPGs can be like a Hollywood blockbuster full of realistic...
Saturday at 10:34 AM
tabletopjess
posted the thread
Not DnD | Action-Heroes RPG
in
*TTRPGs General
.
Action-Heroes is a cinematic toolkit role-playing game with a D6 dice pool system. The game encourages collaborative play in a group...
Apr 22, 2024
talien
posted the thread
RPG Evolution: The First Nightmare
in
*TTRPGs General
.
Dreams are not an uncommon trope in fantasy settings, but the first recorded nightmare haunts us to this day. Picture by Carl Richard...
Apr 22, 2024
robowieland
posted the thread
Use This Ghost To Show Off The World Of Old Gods
in
*TTRPGs General
.
Convention adventures are built to highlight the cool parts of a role playing game. In theory, they are made to make the players wander...
Apr 20, 2024
Ondath
reacted to
Lanefan's post
in the thread
D&D General
Matt Colville on adventure length
with
Like
.
Problem is, you then get stuck buying a whole book just to get the one module you want. Also, hardcover book format is awful in actual...
Apr 19, 2024
Autumnal
reacted to
zakael19's post
in the thread
What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)
with
Like
.
I'm not sure how I'd categorize it on that continuum, but I certainly think it's bounded collaborative storytelling maybe? Like, you...
Apr 19, 2024
Ondath
reacted to
el-remmen's post
in the thread
D&D General
Matt Colville on adventure length
with
Like
.
At one point he says “six weeks.” Given his oft-stated preference for playing weekly, to me that means six sessions to complete...
Apr 19, 2024
Ondath
reacted to
MerricB's post
in the thread
D&D General
Matt Colville on adventure length
with
Wow
.
Paizo used to produce a line of stand-alone adventures. In the past four and a bit years of 2E, they've made 7 of them, as far as I can...
Apr 19, 2024
Autumnal
reacted to
kenada's post
in the thread
What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)
with
Like
.
According to The Elusive Shift, people were talking and worrying about it from the beginning. The wargaming community had long since...
Apr 19, 2024
Ondath
reacted to
billd91's post
in the thread
D&D General
Matt Colville on adventure length
with
Like
.
I miss Dungeon Magazine. I know the business model of putting out a magazine sucks these days, but it sure did offer up a lot of content...
Apr 19, 2024
Ondath
reacted to
tetrasodium's post
in the thread
D&D General
Matt Colville on adventure length
with
Like
.
I thought it was a great video when I saw it & agree with him, but there is one benefit of modules that he didn't directly★ mention...
Apr 19, 2024
Ondath
reacted to
Staffan's post
in the thread
D&D General
Matt Colville on adventure length
with
Like
.
So, Matt Colville posted a video on adventures, their length, and individual adventures vs campaign-length ones: The Cliff's Notes...
Apr 19, 2024
GrimCo
replied to the thread
D&D (2024)
How excited are you for the new 2024 edition d&d?
.
Voted 2. More curious about updates than excitment. As a group, that drops to 1 since 4/6 players in my group don't even know wotc is...
Apr 19, 2024
Autumnal
reacted to
zakael19's post
in the thread
What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)
with
Like
.
Of the various players in my games (the preponderance of which are <30), the ones who are most likely to simply want to free-form...
Apr 19, 2024
S
Sulicius
replied to the thread
D&D (2024)
How excited are you for the new 2024 edition d&d?
.
I voted 4. I have gotten a lot of use out of the current edition, and I am excited by most of what I have seen in the playtest...
Apr 19, 2024
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