There is a difference between "fun" and "interesting." I could have fun with a character that rolled a d6 and on an even number succeeded and on an odd failed. That doesn't mean the game rewards interaction with the mechanics.
Sometimes a game can be so simple that there's nothing to think about outside of the session. You don't get excited for a new ability, you don't crave a new magic item, you don't hunger to learn a new spell.
To me, that's sort of what Dragonbane is like. That's largely because skill advancement is random.
Did the GM give you a chance to use the ability? Check it. At the end of the session, did you fail your check? If so, subtract a number from it. If not, I guess you get nothing.