Paul Farquhar
Legend
You are free to use it how you like, but the rules say Perception covers cursory examinations.I tend to use Investigation for ad hoc discernment.
You are free to use it how you like, but the rules say Perception covers cursory examinations.I tend to use Investigation for ad hoc discernment.
Consider the playtest Glossary for 2024. It is trying to distinguish the Abilities more clearly from each other.You are free to use it how you like, but the rules say Perception covers cursory examinations.
Nope. The Playtest 5 table specifies exactly how many you get; it says "Eldritch Invocation(s)" each time you get one. The explanatory text box also explicitly says, emphasis in original, "Eldritch Invocations now caps out at nine invocations instead of eight."My assumption is, those four places mean, additional choices for an Invocation, that then can be a high slot spell or a different, equally powerful, feature if the player prefers.
Right. That's why I have struggled so much with the "what would fill the mechanical space that Mystic Arcana takes up in the Warlock budget?" My idea was that the Gambit resource is a build-up sort of thing, so it can't just be unleashed at any moment, but when it does, it's really quite impressive, the culmination of long practice and a zillion little manipulations to generate an impressive result.In any case, it is probably better for the Warlord to avoid "daily" powers, but to access powers that are as effective and gamechanging as high slot spells are.
Well. Even I think that's maybe an excessive standard (mostly because I don't think wish should be a player-learnable spell). But it does need to be comparable to something like time stop or gate, which are both very powerful, but not world-altering powerful.For the level 17 power, the Warlord needs to be able to do something as amazing as Wish.
Honestly, I am ok with Wish being an Epic tier spell. But if the Wizard gets it at level 17, then all the classes need the equivalent for the sake of balance. And the nature of Wish needs to be on the spell list of almost every caster. Cleric performs "miracle", Bard sings the songs of creation, Druids assemble the forces of reality, Psions achieve mind over matter, etcetera, every mage has some method to fulfill a Wish.Well. Even I think that's maybe an excessive standard (mostly because I don't think wish should be a player-learnable spell). But it does need to be comparable to something like time stop or gate, which are both very powerful, but not world-altering powerful.
Charisma is the OPPOSITE of empathy.I feel strongly, Insight (= Empathy) belongs with Charisma as a necessary social skill. It is impossible to be Charismatic without understanding and reading people. Medicine to diagnose someones illness is so obviously an Intelligence check − but whatever. Maybe the idea is looking for subtle symptoms that most usually dont notice
Soliciting useful input and feedback from actual users would be a wonderful thing.Now I am thinking if the future warmage should be short-rest like warlock, or reloading like the martial adepts.
Maybe D&D Beyond should open in the forum something style Unearthed Arcana Classes playtests, and with polls about what design is more popular.
Charisma MUST have empathy. Even psychopaths need to be able to read people in order to be charismatic.Charisma is the OPPOSITE of empathy.
Think of it this way
Info in= Wisdom
Info Processing and Recovery = Intelligence
Info Out= Charisma
DMs Guild is kinda this.Maybe D&D Beyond should open in the forum something style Unearthed Arcana Classes playtests, and with polls about what design is more popular.
Personally, I don't think any of the mental stats actually encompass true empathy.Charisma is the OPPOSITE of empathy.
Think of it this way
Info in= Wisdom
Info Processing and Recovery = Intelligence
Info Out= Charisma