A quick question - will standard 1" minis fit onto the spaces? (Really hoping the answer is yes, since I've already picked up most of the party favors for my son's upcoming birthday party.)
No, they won't. The hallway spaces are flagstones of various sizes, some of which are downright small. a 1" mini may not even fit in most of the rooms. Chambers are larger, but they tend to get filled with Cleared tokens as the monsters are killed.
I'll post here what I posted on the WotC forum regarding the game.
I just got done playing my first game of Dungeon! (Nice job putting that exclamation point there. It looks like I'm incredibly excited about that.) Overall, it played well enough. The rules were simple and straight-forward, but I discovered one concern while playing.
Due to the way the game is designed, the rogue has a 67% chance of finding a secret door. The problem is that the rogue is the "weakest" class, as it's meant to stay in levels 1-3, and it needs only 10,000 gp in treasure to win. As a fighter, I spent numerous turns trying to spot a secret door with my piddly 33% chance. Why? Because I'm meant for levels 3-5, and the way into the higher levels is rife with secret doors. The wizard also had trouble, but that may be because he got the minimum number of spells for the game.
Results of the game: Rogue wins with 14,250 gp in treasure. Fighter barely gets into level 4, and has 10,000 gp in treasure. Wizard has about 14,000 gp in treasure.
For some reason, the character that's really good at finding secret doors really has no need to do so, while the characters that do need to spot secret doors to take shortcuts to the parts of the dungeon they're meant to be in fail 2/3 of the time to do so.
Like I said, I enjoyed playing it, but it seems that the rogue just has it pretty easy.
I guess my strategy for next time will be to hang around in level 1 or 2 until I get a Secret Door card (and maybe a Magic Sword), then move on to where I need to go.