WotC's Jeremy Crawford spoke to The Escapist about the D&D 5th Edition development process and his role in the game's production. "There was a dark side where it was kind of crushing. The upside is it allowed us to have a throughline for the whole project. So I was the person who decided if what we had decided was important two years prior was still being executed two years later."
You can read the full interview here, but below are the key highlights.
For another recent interview, see Chris Perkins talking to Chris "Wacksteven" Iannitti.
You can read the full interview here, but below are the key highlights.
- Mike Mearls started pondering about D&D 5th Edition while the 4E Essentials books were being worked on in 2010.
- There were "heated discussions" about the foundations of 5E.
- Crawford is the guy who "made the decision about precisely what was going to be in the game".
- Crawford considers D&D's settings as an important pillar.
For another recent interview, see Chris Perkins talking to Chris "Wacksteven" Iannitti.