X Marks the Spot: What's This Magic: The Gathering D&D Adventure?

PAX Unplugged (a US convention) took place this weekend. These photos were taken by Robert Adducci. "A prison escape for an unlikely group of heroes turns into a race for an ancient relic sought by the Legion of Dusk. Can you brave the unknown and capture the treasure before the enemy does? This Dungeons & Dragons adventure is set on the plane of Ixalan from Magic: The Gathering. It uses 4th-level characters provided with the adventure."

PAX Unplugged (a US convention) took place this weekend. These photos were taken by Robert Adducci. "A prison escape for an unlikely group of heroes turns into a race for an ancient relic sought by the Legion of Dusk. Can you brave the unknown and capture the treasure before the enemy does? This Dungeons & Dragons adventure is set on the plane of Ixalan from Magic: The Gathering. It uses 4th-level characters provided with the adventure."

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Dire Bare

Legend
I know some are wary of crossing the streams here, but I would love to see some actual D&D and Magic crossover RPG products. The free D&D adaptation for each recent plane the Magic storyline visits are pretty awesome, but it's just toe-dipping . . . I would love to see some more meaty products.
 

cbwjm

Seb-wejem
I know some are wary of crossing the streams here, but I would love to see some actual D&D and Magic crossover RPG products. The free D&D adaptation for each recent plane the Magic storyline visits are pretty awesome, but it's just toe-dipping . . . I would love to see some more meaty products.
Same, as a former player of MtG, I used it for ideas for my DnD games. One time my players took back a mage academy which had been overrun by a mad mages thrull experiments. I also recall an old Wizard article that provided a conversion document for MtG to DnD 2e which was great for ideas.

The signature of champions.
 

aco175

Legend
I would like to see a magic system for casters where the 5 types of mana were brought over to 5e. It may be harder to make each class but if all casters could take one or more of the elements and make a mana pool for spells, I think that would be neat.

I think some of the artifacts/magic items would be more powerful than 5e seems, but would make for some great adventures.
 

Charlaquin

Goblin Queen (She/Her/Hers)
Well, with cross-media shared universes being all the rage, I wouldn’t be at all surprised if WoTC wanted to say that the various D&D settings are Planes that exist in the Magic multiverse. We’re already getting D&D products set in MtG Planes, might as well go all the way and set the next Magic expansion on Abeir-Toril.
 

I would like to see a magic system for casters where the 5 types of mana were brought over to 5e. It may be harder to make each class but if all casters could take one or more of the elements and make a mana pool for spells, I think that would be neat.

I think some of the artifacts/magic items would be more powerful than 5e seems, but would make for some great adventures.

Awesome idea! Wonder how it would work?

Like what you said, i suppose when youd get your next level in spells you instead choose a color, and this would give you access to higher level spells. For example you could go 2 blue or 1 red 1 blue.

Thered be a lot of tinkering to get the spell effects right, but it'd be really cool!
 

aco175

Legend
At each level of caster you get to choose mana of a color. Not sure how much, but it adds to your total to cast spells. If I want to be a fire mage and only take mountain mana I will get more powerful fire spells, like in MtG, but at the cost of not being as versatile. Say I'm 5th level, I may have 10 red mana and 5 colorless. Fireball may be 3red and some colorless since it is a 3rd level spell. If I was more multi-colored caster at 5th level I may have only 5 red and 5 colorless, but also 5 white. I may still be able to get off a fireball, but there wont be much more fire. I do have some healing and protection spells to make up for it though. Kind of blends diving and arcane.
 

Must not be available for public purchase yet, as I cannot find it anywhere on DMsGuild, even though the back cover says to go there to find this and other adventures using the worlds of MtG.
 

cbwjm

Seb-wejem
At each level of caster you get to choose mana of a color. Not sure how much, but it adds to your total to cast spells. If I want to be a fire mage and only take mountain mana I will get more powerful fire spells, like in MtG, but at the cost of not being as versatile. Say I'm 5th level, I may have 10 red mana and 5 colorless. Fireball may be 3red and some colorless since it is a 3rd level spell. If I was more multi-colored caster at 5th level I may have only 5 red and 5 colorless, but also 5 white. I may still be able to get off a fireball, but there wont be much more fire. I do have some healing and protection spells to make up for it though. Kind of blends diving and arcane.

To keep it simple and to fit it within D&D, I would start a caster gaining access to a single colour and then have something like invocations that allow the caster to later learn another colour or specialise in the colour(s) they already have. So like a 5th level wizard who has access to blue magic might choose to add red magic to his repertoire or add something like one of the divination, illusion, or enchantment wizard subclass abilities to focus his magic more in blue magic.
 

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