Artoomis
First Post
In another thread I was working the concept of a Vow of Poverty monk.
Now I'd like suggestions for feats. Assume an 8 STR throughout his entire career, so no STR-dependent feats.
Some suggestions of my own:
Monk Feats:
Stunning Fist rather than Improved Grapple - frappling is pretty much out of the question for an 8 STR monk.
Deflect Arrows rather than Combat Reflexes. Mostly for the coolness factor of deflecting arrows. Extra AoOs are not that vauable unless taking a feat that uses AoOs as part of its mechanic.
Improved Disarm rather than Improved Trip because Trip is STR-based, not a good choise.
Dodge (mostly to get Spring Attack)
Mobility (mostly to get Spring Attack)
Spring Attack (To leverage his high speed - can be combined with his very high Tumble score to do some very cool maneuvers)
Great Fortitude (to keep his Fort save at the same level as the other two)
Improved Initiative (To leverage his high speed again)
Improved Natural Attack (offsets low STR fopr damage - may not be allowed, though)
Other possible choices:
Ability Focus (Stunning Fist) Always a good choice
Blind Fight (Always handy, that one)
Snatch Arrows (A high coolness factor feat)
Improved Sunder (Some items can't be shatched with Disarm, but all can be sundered)
Run (Max'ing out that speed thing again - also +4 on Jumps)
I'd reallly like suggestions from other 3.5 books. Especially ones that might a monk that likes to disarm or sudner more fight in melee - even up the odds, as it were.
Suggestions from Complete Warrior are of particular interest - I'll be able to look them over in complete detail Thursday night.
Now I'd like suggestions for feats. Assume an 8 STR throughout his entire career, so no STR-dependent feats.
Some suggestions of my own:
Monk Feats:
Stunning Fist rather than Improved Grapple - frappling is pretty much out of the question for an 8 STR monk.
Deflect Arrows rather than Combat Reflexes. Mostly for the coolness factor of deflecting arrows. Extra AoOs are not that vauable unless taking a feat that uses AoOs as part of its mechanic.
Improved Disarm rather than Improved Trip because Trip is STR-based, not a good choise.
Dodge (mostly to get Spring Attack)
Mobility (mostly to get Spring Attack)
Spring Attack (To leverage his high speed - can be combined with his very high Tumble score to do some very cool maneuvers)
Great Fortitude (to keep his Fort save at the same level as the other two)
Improved Initiative (To leverage his high speed again)
Improved Natural Attack (offsets low STR fopr damage - may not be allowed, though)
Other possible choices:
Ability Focus (Stunning Fist) Always a good choice
Blind Fight (Always handy, that one)
Snatch Arrows (A high coolness factor feat)
Improved Sunder (Some items can't be shatched with Disarm, but all can be sundered)
Run (Max'ing out that speed thing again - also +4 on Jumps)
I'd reallly like suggestions from other 3.5 books. Especially ones that might a monk that likes to disarm or sudner more fight in melee - even up the odds, as it were.
Suggestions from Complete Warrior are of particular interest - I'll be able to look them over in complete detail Thursday night.